It's another tech bubble. Everyone is investing in things that have little to do with making it work. I remember the dot com bubble right before 9/11. Investors spent hundreds of millions on stupid things like the name of the website. They didn't actually think things through on how to actually give the product over. Most of the promises form that era are now done by Google and Amazon from slowly growing, not the rapid growth expected.
Another one is VR. It's viable, but not in home. Maybe, and this is a very slight maybe, it can be used as a computer monitor. But the reality is that VR needs a lot of room and computing power to do stuff. Meta came closest, but even it didn't survive. However, the market for our of home use is still in power. People make AR and VR stuff all the time and it makes money. I played some great racing games and shooters at IAAPA, along with experiences by groups like Steamroller or L3D. The in home use needs too much space and money to really work. Even my kids are playing VR games from a computer monitor instead.
AI has some definite uses, but the people investing in it want a specific thing. It's going hardcore right now where anything cool is only cool for 2-3 days before another cool thing overtakes it. Lots of investment in creating the cool thing, but no real use for it. My bet is that Stability AI, MidJourney, and probably ChatGPT are going to survive. Chatgpt is the first to make the conversational model that works, while their image creation is great for small things. MidJourney has no public investment and has been growing based on users instead. Stability AI has gone through the roughest time, but most video models and others are based on it. I have no idea where 3D or Gaussian splats are going to go, and the companies tend to be universities.
The really big factor is what can be created. That means creators need to know what they are doing, and how to use a product. Right now, people are making characters with MidJourney, putting them in situations with Gemini Nano Banana Pro, and animating them with Grok. Meanwhile Sora is making a tiktok like app with crazy videos.
When I do link dumps, the second largest is always AI because so much happens at the same time.
A non-negligible % of ''GDP line goes up'' is currently government and mega tech companies commiting to funding billions of dollars of AI development in a circle-jerk that produces fuck-all of real value.
Another one is VR. It's viable, but not in home. Maybe, and this is a very slight maybe, it can be used as a computer monitor. But the reality is that VR needs a lot of room and computing power to do stuff. Meta came closest, but even it didn't survive. However, the market for our of home use is still in power. People make AR and VR stuff all the time and it makes money. I played some great racing games and shooters at IAAPA, along with experiences by groups like Steamroller or L3D. The in home use needs too much space and money to really work. Even my kids are playing VR games from a computer monitor instead.
Standalone VR systems exist costing around the same as the switch 2 console like quest or pico 4 on sales.
The problem is the lack of proper advertising and easy features.
When I do link dumps, the second largest is always AI because so much happens at the same time.
A.I ironically being needed to quickly summarize it.
But the reality is that VR needs a lot of room and computing power to do stuff.
I've got to disagree with that one. The auto and flight sim crowd alone prove it wrong. A headset in a chair works great and takes less room than the insane monitor setups. Nor does it need crazy computing power. Sure it's more than a single monitor, but the worst case is "render everything twice and display on two screens at a good refresh rate," so generally double or less.
The problem with VR is cost. Most gaming experiences are fine on a static display unless it's a genre that really benefits from it. There's no justification for a headset. And the people with headsets will take whatever they can get because lack of strong offerings, so the VR-exclusive stuff is mediocre and doesn't drive adoption either.
Yeah, I had a hankering for a VR headset before COVID, but couldn't find one that was made for someone who just wanted to sit in a chair and have 3d vision, using a keyboard and mouse.(There were really only two or three options then). Also all had heavy vendor lock in.
It's another tech bubble. Everyone is investing in things that have little to do with making it work. I remember the dot com bubble right before 9/11. Investors spent hundreds of millions on stupid things like the name of the website. They didn't actually think things through on how to actually give the product over. Most of the promises form that era are now done by Google and Amazon from slowly growing, not the rapid growth expected.
Another one is VR. It's viable, but not in home. Maybe, and this is a very slight maybe, it can be used as a computer monitor. But the reality is that VR needs a lot of room and computing power to do stuff. Meta came closest, but even it didn't survive. However, the market for our of home use is still in power. People make AR and VR stuff all the time and it makes money. I played some great racing games and shooters at IAAPA, along with experiences by groups like Steamroller or L3D. The in home use needs too much space and money to really work. Even my kids are playing VR games from a computer monitor instead.
AI has some definite uses, but the people investing in it want a specific thing. It's going hardcore right now where anything cool is only cool for 2-3 days before another cool thing overtakes it. Lots of investment in creating the cool thing, but no real use for it. My bet is that Stability AI, MidJourney, and probably ChatGPT are going to survive. Chatgpt is the first to make the conversational model that works, while their image creation is great for small things. MidJourney has no public investment and has been growing based on users instead. Stability AI has gone through the roughest time, but most video models and others are based on it. I have no idea where 3D or Gaussian splats are going to go, and the companies tend to be universities.
The really big factor is what can be created. That means creators need to know what they are doing, and how to use a product. Right now, people are making characters with MidJourney, putting them in situations with Gemini Nano Banana Pro, and animating them with Grok. Meanwhile Sora is making a tiktok like app with crazy videos.
When I do link dumps, the second largest is always AI because so much happens at the same time.
A non-negligible % of ''GDP line goes up'' is currently government and mega tech companies commiting to funding billions of dollars of AI development in a circle-jerk that produces fuck-all of real value.
The losers are taxpayers and actual PC builders.
Yeah, I saw a PC for $5,000 last week and felt very sad.
Standalone VR systems exist costing around the same as the switch 2 console like quest or pico 4 on sales. The problem is the lack of proper advertising and easy features.
A.I ironically being needed to quickly summarize it.
I've got to disagree with that one. The auto and flight sim crowd alone prove it wrong. A headset in a chair works great and takes less room than the insane monitor setups. Nor does it need crazy computing power. Sure it's more than a single monitor, but the worst case is "render everything twice and display on two screens at a good refresh rate," so generally double or less.
The problem with VR is cost. Most gaming experiences are fine on a static display unless it's a genre that really benefits from it. There's no justification for a headset. And the people with headsets will take whatever they can get because lack of strong offerings, so the VR-exclusive stuff is mediocre and doesn't drive adoption either.
Yeah, I had a hankering for a VR headset before COVID, but couldn't find one that was made for someone who just wanted to sit in a chair and have 3d vision, using a keyboard and mouse.(There were really only two or three options then). Also all had heavy vendor lock in.
The cost is pretty high for that. My favorite thing at the IAAPA expo. Tons of fun, but not a lot of people with the area or money for it.