The 55 or 600 HP monk builds are good, but they've got the wrong name.
I dunno, 55 hp monks reminds me of early Guild Wars 1 when they were built for as low hp as possible because it meant more damage reduction and regen or something. Pretty much every established Droknar's Forge run I remember from back then was led by a monk with absurdly low hp because they were paradoxically unkillable when played right like that.
It revolved around keeping up an enchantment that capped all incoming damage at 10% of your maximum HP, you could tank absolutely anything in the game that didn't remove enchantments or mechanically bypass them.
The should have used Bonetti's defense or cyclone axe to keep their energy up.
The 55 or 600 HP monk builds are good, but they've got the wrong name.
You've fallen to the biggest blunder. Never bet against a Sicilian when death is on the line
The Indian guy secretly controlling the cars gets fired because he forgot to cast Mending.
I dunno, 55 hp monks reminds me of early Guild Wars 1 when they were built for as low hp as possible because it meant more damage reduction and regen or something. Pretty much every established Droknar's Forge run I remember from back then was led by a monk with absurdly low hp because they were paradoxically unkillable when played right like that.
It revolved around keeping up an enchantment that capped all incoming damage at 10% of your maximum HP, you could tank absolutely anything in the game that didn't remove enchantments or mechanically bypass them.