The 55 or 600 HP monk builds are good, but they've got the wrong name.
I dunno, 55 hp monks reminds me of early Guild Wars 1 when they were built for as low hp as possible because it meant more damage reduction and regen or something. Pretty much every established Droknar's Forge run I remember from back then was led by a monk with absurdly low hp because they were paradoxically unkillable when played right like that.
It revolved around keeping up an enchantment that capped all incoming damage at 10% of your maximum HP, you could tank absolutely anything in the game that didn't remove enchantments or mechanically bypass them.
I dunno, 55 hp monks reminds me of early Guild Wars 1 when they were built for as low hp as possible because it meant more damage reduction and regen or something. Pretty much every established Droknar's Forge run I remember from back then was led by a monk with absurdly low hp because they were paradoxically unkillable when played right like that.
It revolved around keeping up an enchantment that capped all incoming damage at 10% of your maximum HP, you could tank absolutely anything in the game that didn't remove enchantments or mechanically bypass them.