It's just not enough to, y'know, simply make a fun game that people want to play and sell it to them, hopefully moving enough copies to cover costs and pay yourselves.
simply make a fun game that people want to play and sell it to them
They made Immortals Fenyx Rising a few years ago, realized they didn't want to bother marketing it and then just shoved an always online and cash shop into a Breath of the Wild clone and sent it out to die.
So its beyond simply not being enough. They actively chose to hamper any alternatives.
Honestly, I wonder why there aren't more Breath of the Wild style games. It's proven to be popular, and made a bit of money. Why don't we have a Castlevania Breath of the Wild. I know many say Elden Ring is like that, but it's not really as open or fun.
It's just not enough to, y'know, simply make a fun game that people want to play and sell it to them, hopefully moving enough copies to cover costs and pay yourselves.
They made Immortals Fenyx Rising a few years ago, realized they didn't want to bother marketing it and then just shoved an always online and cash shop into a Breath of the Wild clone and sent it out to die.
So its beyond simply not being enough. They actively chose to hamper any alternatives.
Fenix Rising is a very fun game. I don't have a Switch so this was as close as I could get to Zelda.
Honestly, I wonder why there aren't more Breath of the Wild style games. It's proven to be popular, and made a bit of money. Why don't we have a Castlevania Breath of the Wild. I know many say Elden Ring is like that, but it's not really as open or fun.
Fenyx was barely made and yet I enjoyed it.
Because making a BOTW clone that sells requires talent and effort.