I liked the demo, it had a classical military vibe to it. Is it like that or a bait and switch and we get a bunch of stronk women to put the men right?
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (14)
sorted by:
The reviews say there are arbitrary turn limits in every battle and not necessarily as part of the plot. Wokeness aside, that sounds pretty terrible.
Turn limits are the death of strategy games, and its such a wide spread problem I cannot fathom who thought it was a good idea. Between Solomon hating Overwatch turtling from Xcom 1 to LTC niggers ruining Fire Emblem, you literally cannot have a game where you enjoy the careful crawl and you can scout to determine your approach as either baiting or defensive positions.
It always has to be a bumrush foward where the only difficulty is forcing you to make risky calls because you are rushing. And anything that isn't speed oriented feels more like a handicap instead of a different tool.
Which is likely why its so common. These people don't know how to create difficulty in any way besides arbitrary shit like that.
It completely denies certain aspects of gameplay, makes some units nearly impossible to even utilize let alone actually do what they were designed for (Fire Emblem tanky boys are near useless anymore). I wonder if this was to appease autist speedrunners over any actual strategy fan. The new civ did something similar where everything is basically limited to an “era” and then you get a soft reset before the new “era” which resets troop positions, changed the units, inverts all your cities into towns again, etc.
It probably has something to do with streaming, since that's the new big obsession (don't get me started on "watch 20 hours of twitch to get in game item"). So watching someone meticulously plan an assault is not exciting as someone just yoloing it.