I liked the demo, it had a classical military vibe to it. Is it like that or a bait and switch and we get a bunch of stronk women to put the men right?
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It completely denies certain aspects of gameplay, makes some units nearly impossible to even utilize let alone actually do what they were designed for (Fire Emblem tanky boys are near useless anymore). I wonder if this was to appease autist speedrunners over any actual strategy fan. The new civ did something similar where everything is basically limited to an “era” and then you get a soft reset before the new “era” which resets troop positions, changed the units, inverts all your cities into towns again, etc.
It probably has something to do with streaming, since that's the new big obsession (don't get me started on "watch 20 hours of twitch to get in game item"). So watching someone meticulously plan an assault is not exciting as someone just yoloing it.
At least FE it isn't actually baked into the game itself (yet) and is limited to just the fandom. So you can ignore it and play just fine without it, even if you can see the designers starting to cater to it.
I've played every FE with a heavy unit and an archer, and I avoid using horses as much as I can (horse mages are okay) and been little worse for it other than turn counts. Not on Lunatic, but that's not a real difficulty either.
But I could write paragraphs on how ideas like "playing without Seth is the real challenge mode" and other retarded ideas in FE specifically that get parroted like gospel among fans.
In Xcom it was meant to counter the strategy in EU/EW where you Overwatch Crawled through every map as the dominant strategy, and it feels like a lot of it came from people copying Xcom 2 with its turn timers as that was the real patient zero of it in the mainstream.