Curious if anyone has played through and if it’s worth the price tag
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Have they made co-op not retarded?
I talked my friends into playing it with World, and then found out you can't play normal co-op in the story missions, which you have to do to actually unlock 90% of the game. They expect you to play through a lengthy campaign before you can consistently play with each other. Saying "Okay, you have a 15 hour homework assignment before we can actually play together, and we'll never have the new game experience with each other" is not acceptable.
If you join your friends into a 'link party' in Wilds you can join each other's story quests without issues. The story in Wilds is really short anyway and then you're off to hunt and just do whatever. The main issue is if you're in an open-ended party session you're stuck on the current map, no switching to other maps. Essentially every map now works like the Guiding lands from World.
For whatever reason, painfully few games know how to do co-op right. I played remnant 2 with a buddy last year, and it was perfect. Duplicate loot so both of us got every drop. Fully shared campaign progression from start to finish. Easy drop in and drop out. The game has issues but we’re happily overlooked them because the co-op was done right.
Why do so many devs struggle with this shit? We have a sizable list of games that we considered playing only to skip them entirely when we found out that they had wonky co-op. It’s honestly a dealbreaker for me.
Worlds is an egregious one, for sure. You can’t pull in a new player for co-op. Either you join up with preexisting players or fans of the franchise because the onboarding is horrendous.
This is not the case because the other week my buddy helped carry me through the first Zorah Magdaros mission. I would have been very lost on that mountain and very salty had he not been there.
It's been a few years since I had played it, but this is the problem in more detail:
Any mission that has a cutscene- so most or all story missions- cannot be joined unless the host and joining players have all seen any cutscenes. Every person has to see the cutscene at the beginning of the hunt, so all new players have to load the hunt, find the monster, watch the cutscene after you found it, then all but one leaves their hunt and joins him. So you presumably launched an SOS flare for your friend after any cutscenes, or on your second attempt after watching them, and your friend had already played the mission, so he had already seen it. If you had both been new, you would have both had to play the mission alone until after any cutscenes, then one would invite the other. I had thought that the joiners would additionally not get credit for completion, but it seems like that's not true, but it's still a lot of additional friction with no real justification.
It's pretty much the same in Wilds. Once you're done walking to your objective and watching your cutscenes, the battle will start and that will create a mission that is joinable by other people. So if everybody is playing the story at the same time, 3 people will have to skip out of their mission and then join the fourth.
Ah, he was further ahead so that might be what was going on.