Former PlayStation President Shuhei Yoshida Says He "Would’ve Tried To Resist" Sony's Push For Live-Service Games: "Maybe That’s...
Though he wishes his Sony peers luck, ex-PlayStation boss Shuhei Yoshida admits he would have had a different approach to live-service games.
You know it's bad when a Japanese executive speaks out against his former employer. Yikes.
Service as a product is one of the big reasons I'm moving back to offline single player games again.
Another is how fucking retarded most gamers are these days trying to emulate the top 0.1% that stream online and actually have the skill to push the envelope. Watching the same group of brainlets smash into the same hurdle over and over because "I saw X do it" gets tiring fast when more readily available options would have meant already being past it.
Everyone wants to rush to the level cap. Nobody knows how to actually play or understand their build choice let alone what many of them are called. It's all RNG skinner box trash fueled by time sinks and FOMO which far too many are willing to indulge now.
Live service isn't the problem as look at Helldivers 2, the MANAGEMENT is the issue as they're full of braindead LA hires focused on DEI and short term gains.
Everyone with a braincell could see the reaction forcing PSN on PC players would cause or how much of a flop Concord would be, management needs a purge then taken back to Japan.
I am looking at Helldivers 2 and am not seeing the benefits of GAAS for symbiotic relationship.
Or are we just talking normal destruction of everthing as the point?
That's that anti cheat system isn't it? I'm just talking about the fact they almost had a community built up around it like early Overwatch or R6 Siege but they fucked it up with horrible management decisions.
That is part of it, from a customer standpoint it does more than that, It ensure that there is no ownership, It ensure that the vision will perish (it is just a matter of time). I would argue you are already seeing the cracks in regards to Helldivers 2 with the start of crossovers, Only place I seen that work is in fighting games or as hidden easter egg.
There is literally nothing about Helldivers 2 that makes it better than L4D a decade and a half prior. Every part that makes it "live service" is either superfluous or designed to milk money from people for something that would have been included in the game a decade prior as more unlockables.
Just because they are better about it than 90% of the others doesn't make it not still garbage.
And we still will have L4D after the fall of Helldivers 2, Only a remake and delisting (and even that would be hard to kill it) could remove L4D.
And tomorrow I could pull out a random old 360 and a copy of the game and still play it just fine with my bro without a single hiccup. Something not a single Live Service game can offer.
Or l4d3 replaces lfd2 like how lfd2 replaced lfd1. Basically combines the previous games under 1 new game.
Honestly.. probably dont want sequels or remakes of any valve games at this point. Gonna be pozzed or content removes for not being pc.
yeah look at cs2. tons of content is missing compared to csgo, and while the majority of people doesn't play that type of content it's still missed.especially when you consider that valve killed csgo and you can no longer play it
Helldivers has been successful, but it remains to he seen how profitable it will be if they have to keep pumping money into it.
Fact is, there are signs that consumer demand, especially among older gamers (those of us with jobs who have our own money to spend), is shifting back towards single-release games that don't require perpetual internet connections and never-ending patches and updates.
Probably because we've been burned too many times with live service games.
There will be a few that exist but like MMOs and Warcraft when it was relevant, they'll be the exemption than the rule.
It's also just a measure of opportunity cost. I personally have only a few hours per week to spend on gaming nowadays, and I'd much rather spend those hours making progress in a campaign, playing something familiar with my friends or trying out one new title than wasting time on constantly having to relearn or readjust to a new meta in a game I've already been playing that already wasn't very good.
On top of that, younger gamers are more and more interested in mobile games, or in a small number of MMOs like Fortnite that they can play with their friends. Saturating the market with new projects that require enormous sunk costs to maintain live service is simply a waste of money given the near-zero likelihood that such a game is going to become the Next Big Thing. And if it doesn't, then nobody will play it, even if it's good.
Give with me dedicated servers and mod tools. If you have that a game is basically immortal.
Helldivers 2 is a raging anticonsumer dumpster fire, don't even try to defend it.
Forced always online DRM for a peer to peer game, plus an anticheat so bad it's functionally malware. All of this plus developer incompetence led to weeks of people being unable to play a PEER TO PEER 4 PLAYER COOP GAME because the servers that only exist to AUTHENTICATE MICROTRANSACTION CURRENCY IN A PAID GAME weren't up to snuff.
And that's before all the discord faggotry and balance issues.
Fuck that game, and fuck arrowhead. If you want to shoot bugs, deep rock galactic and earth defense force are better.
Between dogshit DEI narratives, exorbitant development costs, ballooning development cycles, inflating prices, and a mass grave of unfinished live-service slop, Sony cannot see how precarious its position is.
They need a new weeb single player game franchise.. they need a stellar blade looking game/characters but with jrpg mechanics like old final fantasy or even new final fantasy.
Spiderman and horizon as single player games is lame as hell. Live service is just tiring at this point.