It's also just a measure of opportunity cost. I personally have only a few hours per week to spend on gaming nowadays, and I'd much rather spend those hours making progress in a campaign, playing something familiar with my friends or trying out one new title than wasting time on constantly having to relearn or readjust to a new meta in a game I've already been playing that already wasn't very good.
On top of that, younger gamers are more and more interested in mobile games, or in a small number of MMOs like Fortnite that they can play with their friends. Saturating the market with new projects that require enormous sunk costs to maintain live service is simply a waste of money given the near-zero likelihood that such a game is going to become the Next Big Thing. And if it doesn't, then nobody will play it, even if it's good.
It's also just a measure of opportunity cost. I personally have only a few hours per week to spend on gaming nowadays, and I'd much rather spend those hours making progress in a campaign, playing something familiar with my friends or trying out one new title than wasting time on constantly having to relearn or readjust to a new meta in a game I've already been playing that already wasn't very good.
On top of that, younger gamers are more and more interested in mobile games, or in a small number of MMOs like Fortnite that they can play with their friends. Saturating the market with new projects that require enormous sunk costs to maintain live service is simply a waste of money given the near-zero likelihood that such a game is going to become the Next Big Thing. And if it doesn't, then nobody will play it, even if it's good.