I'm with you, despise the PS1-3 controllers. I have small hands and they still feel too small and the sticks are uncomfortable. The non-analog PS1 controller might have been fine since it was just buttons, but I really don't remember it very well.
I picked up a PS3 controller for the first time in years and I never realized how floaty those sticks feel. Even the bog standard 360 controllers are better.
The PS1 didn't ship with an analog controller. It was a D pad with 4 face buttons and 4 shoulder buttons.
They made a big deal in 1996 or 1997 I can't remember which out of finding out a way to bring PS1 users "dual shock". Which was both analog and rumble at the same time, without a battery pack, like the N64's rumble add on.
Okay, fine. We'll argue about it. You're wrong though.
There is an analog controller they retired in 98 that does not have any rumble feature. I own it.
In fact, I have both an analog controller for PS1 that does not have the rumble motors, and one that does.
One controller on the back panel is model SCPH-1180 that is just analog, no rumble feature.
The dual shock one, with the rumble motors in the sticks is model number SCPH-1200
Look at the back of the controller and you'll know which one you have. If you're in europe, it's the same number with an e.
And if that's not enough, look at the shape of the analog sticks themselves. If they're convex, that's dual shock. If they're concave, that's just analog.
If you still don't believe me and want to test it further, Ape Escape requires rumble in order to play, which is the number one reason it was not in the PS1 mini retro console, because they didn't even give you an SCPH-1180, let alone the dual shock controller, the SCPH-1200.
We have a misunderstanding. All I said is PS1 had both controllers already. I had them both. I bought the PS1 with controllers that had no analog sticks or rumble, and soon after bought the controller with both features.
Well ... no, you didn't say that. At least until just now. I know you don't know this, but I have a bad habit of remembering absolutely useless and completely trivial information. Like the product numbers for 27 and 29 year old hardware, which has zero use. Outside of winning dumb internet slap fights like this.
I was trying to explain that there was one with just analog controls, and one with analog and rumble. It's not the first time I've had to explain it either. I had no idea these non rumble controllers were like a fart in the wind when it comes to rarity so much that people didn't know they existed who lived through the era they were made.
I guess they got zero advertising for the regular analog sticks, and dual shock advertising really worked, or something. I don't know. They're obsolete compared to dual shock. But I prefer the analog sticks without rumble as I've always felt rumble was a gimmick, and it's more comfy to rest your thumbs in the well on the top, not sit them on the little bubble domes of the dual shock, but I digress.
I've been told I come across as combative when I'm just stating facts. But I'll drop it. I didn't intend to be a jerk, it just happened that way.
The N64 controller wasn't as dumb as everyone thinks it is when you realize they designed it to play both 3D games and 2D games in an era where 3D games hadn't been out long, so they didn't really implement using the D-pad for other inputs yet. They intended the thumbstick for 3D, and the D-pad for 2D. Obviously now we know that it's useful to have the D-pad mapped to secondary functions, which is why people think it looks weird.
After using the PS4 controller for a good while, going back to 3 was like a living nightmare. The thing feels like a cheap plastic knockoff. It's kind of insane how much much they improved from 3.
However you do have to remember that most of us grew up playing video games, and our hands where at the time better adapted for the older controllers. NES and SNES too. Hold one of those bad boys now and it feels like a a mock controller for a small doll. At the time however, they fit perfectly in my hands. Which is funny, because the OG Xbox controller would fit just fine in my hands now, but at the time back in the day it was a real handful.
I think you hit the nail on the head: when we were children playing these systems the controllers were fine, because they were primarily designed for children. And by the time we got old enough that they might've felt a bit small we'd gotten used to them.
So from that standpoint I'd say the engineers understood ergonomics very well.
Sony controllers were garbage through the ps3. Calling them ergonomic is laughable. The original ps1 controller was fine, until they added analog sticks by just sticking them to the bottom of the controller and calling it a day. And then they stuck with their shitty half-assed design for two more console generations.
The gamecube had a better controller, and Microsoft quickly perfected the ergonomics with the current form factor when they replaced the Duke. Anyone who disagrees is probably one of those weirdos who uses their fingers for the buttons instead of their thumb.
The Ps1 controller felt fine. The D pad was too stiff but not like the 3D0 which you literally had to loosen screws on the back to get any flex from the D pad.
The XBOX 1 controller, I hated the X,Y,B,A, buttons on press, not a satisfying button press, but I did like how heavy it was. Large too. My hands never cramped or anything.
Until the XBOX Elite 1 controller, and now the Ps5 (I'm only talking about feel, the battery life on the Ps5 controller is horrid) the SEGA 6-button was my favorite controller.
Sega 6 button control was fine for the hands only because was thick, but the controls were just random junk as the rest. Only PS1 introduced geometrically perfect controls for the hands.
All the PS controllers I've gotten my hands on (PS1-3) were miserable. I'd gladly take an SNES controller any day.
I'm with you, despise the PS1-3 controllers. I have small hands and they still feel too small and the sticks are uncomfortable. The non-analog PS1 controller might have been fine since it was just buttons, but I really don't remember it very well.
I picked up a PS3 controller for the first time in years and I never realized how floaty those sticks feel. Even the bog standard 360 controllers are better.
Ergonomics designed for an Asian market with smaller average hand size did a lot of Anglosphere guys dirty back in the PS1 era
have you tried the dual analog (no rumble concave sticks), it has longer grips so they don't just dig into your palms
Nope. I never owned a PS, just had friends who did.
The PS1 didn't ship with an analog controller. It was a D pad with 4 face buttons and 4 shoulder buttons.
They made a big deal in 1996 or 1997 I can't remember which out of finding out a way to bring PS1 users "dual shock". Which was both analog and rumble at the same time, without a battery pack, like the N64's rumble add on.
PS1 had analog dual shock soon after the launch. You are a kid confused by reading Wikipedia.
Read carefully.
You're referring to the analog controller that did not have rumble.
dual shock refers to both analog and rumble.
Read carefully.
You are a kid who wasn't there. I was.
Okay, fine. We'll argue about it. You're wrong though.
There is an analog controller they retired in 98 that does not have any rumble feature. I own it.
In fact, I have both an analog controller for PS1 that does not have the rumble motors, and one that does.
One controller on the back panel is model SCPH-1180 that is just analog, no rumble feature.
The dual shock one, with the rumble motors in the sticks is model number SCPH-1200
Look at the back of the controller and you'll know which one you have. If you're in europe, it's the same number with an e.
And if that's not enough, look at the shape of the analog sticks themselves. If they're convex, that's dual shock. If they're concave, that's just analog.
If you still don't believe me and want to test it further, Ape Escape requires rumble in order to play, which is the number one reason it was not in the PS1 mini retro console, because they didn't even give you an SCPH-1180, let alone the dual shock controller, the SCPH-1200.
We have a misunderstanding. All I said is PS1 had both controllers already. I had them both. I bought the PS1 with controllers that had no analog sticks or rumble, and soon after bought the controller with both features.
Well ... no, you didn't say that. At least until just now. I know you don't know this, but I have a bad habit of remembering absolutely useless and completely trivial information. Like the product numbers for 27 and 29 year old hardware, which has zero use. Outside of winning dumb internet slap fights like this.
I was trying to explain that there was one with just analog controls, and one with analog and rumble. It's not the first time I've had to explain it either. I had no idea these non rumble controllers were like a fart in the wind when it comes to rarity so much that people didn't know they existed who lived through the era they were made.
I guess they got zero advertising for the regular analog sticks, and dual shock advertising really worked, or something. I don't know. They're obsolete compared to dual shock. But I prefer the analog sticks without rumble as I've always felt rumble was a gimmick, and it's more comfy to rest your thumbs in the well on the top, not sit them on the little bubble domes of the dual shock, but I digress.
I've been told I come across as combative when I'm just stating facts. But I'll drop it. I didn't intend to be a jerk, it just happened that way.
You've got nothing to apologize for. OP went straight to ad hominems despite being wrong.
Obviously you’ve never heard of the Virtual Boy.
No. But I've heard about autistic retards.
You’ve got first-hand experience from the looks of it.
Dualshock was great,you're all mutants. The only problem is there wasn't a few buttons on the back
Most of the people are illiterate and don't understand what ergonomics means.
Commenter in the other thread already nailed it, lots of companies put some thought into ergonomics before the PS1 controller.
The PS1 controller was just the first one to sell enough that everyone had seen one since the boxy NES controller.
The N64 controller wasn't as dumb as everyone thinks it is when you realize they designed it to play both 3D games and 2D games in an era where 3D games hadn't been out long, so they didn't really implement using the D-pad for other inputs yet. They intended the thumbstick for 3D, and the D-pad for 2D. Obviously now we know that it's useful to have the D-pad mapped to secondary functions, which is why people think it looks weird.
After using the PS4 controller for a good while, going back to 3 was like a living nightmare. The thing feels like a cheap plastic knockoff. It's kind of insane how much much they improved from 3.
However you do have to remember that most of us grew up playing video games, and our hands where at the time better adapted for the older controllers. NES and SNES too. Hold one of those bad boys now and it feels like a a mock controller for a small doll. At the time however, they fit perfectly in my hands. Which is funny, because the OG Xbox controller would fit just fine in my hands now, but at the time back in the day it was a real handful.
Long live The Duke!
I'm still wondering what on earth the Famicom Mini designers were thinking with those tiny hardwired controllers.
Jesus, that's rough
I think you hit the nail on the head: when we were children playing these systems the controllers were fine, because they were primarily designed for children. And by the time we got old enough that they might've felt a bit small we'd gotten used to them.
So from that standpoint I'd say the engineers understood ergonomics very well.
Sony controllers were garbage through the ps3. Calling them ergonomic is laughable. The original ps1 controller was fine, until they added analog sticks by just sticking them to the bottom of the controller and calling it a day. And then they stuck with their shitty half-assed design for two more console generations.
The gamecube had a better controller, and Microsoft quickly perfected the ergonomics with the current form factor when they replaced the Duke. Anyone who disagrees is probably one of those weirdos who uses their fingers for the buttons instead of their thumb.
Gamecube happened because of PS1. Get your shit together.
The ps1 controller sucked. It doesn't matter that it came first.
The Ps1 controller felt fine. The D pad was too stiff but not like the 3D0 which you literally had to loosen screws on the back to get any flex from the D pad.
The XBOX 1 controller, I hated the X,Y,B,A, buttons on press, not a satisfying button press, but I did like how heavy it was. Large too. My hands never cramped or anything.
Until the XBOX Elite 1 controller, and now the Ps5 (I'm only talking about feel, the battery life on the Ps5 controller is horrid) the SEGA 6-button was my favorite controller.
Sega 6 button control was fine for the hands only because was thick, but the controls were just random junk as the rest. Only PS1 introduced geometrically perfect controls for the hands.