Are we going to end up where the best games are from Chinese developers for the Chinese market, just because they make the game and not the politics? Not that I'm sure what I want gameplay wise overlaps with Chinese people at all, but hey fun games for you soulslike fans.
It is incredibly average but gamers are sticking it to the leftist consultants who have been trying to cancel it like with Hogwarts Legacy, also normies have terrible taste in video games which is why souls clones, survival games and battle royale constantly tops the charts.
what do you constitute a good combat system for a third person game like wukong? dark souls 3 and elden ring combat is pretty good. dragons dogma might be better. sekiro is also good. but to be honest my personal favorite is still my own modded skyrim with custom animations, timed blocking, dodge rolls, weapon parry, mutilation, etc.
I consider Ocarina of Time and Majora's Mask to be peak third person combat, any third person game that has proper lock on is good in my book because the camera isn't such an issue. I'm just not really a fan of the modern QTE style design of combat where you have to get the timing to the millisecond. Call me a scrub by all means but if I wanted that level of difficulty I'd spar RL with martial arts and I do.
Now that I think about it, regarding the timing of combat blows and such, I remember how older games would have pretty obvious flashes and stuff to warn you of an attack whereas with other games now it's not obvious at all. I wonder if that's partly because of health and safety obsessed lawyers who told studios to not put anything like that in for fear of giving somebody epilepsy. Flashes back in the day were a really good game feature but they barely use them anymore.
Fromsoft combat has lock-on, and every attack is telegraphed so the player can react. I don't see why you have such a problem with it.
And I love me some Zelda, but the combat from those games is not at all what makes them great. Zelda games are about exploration and puzzle solving. The combat is almost an afterthought.
I play OoT/MM Randomizers at least monthly and I can tell you the camera in them breaks under the slightest pressure and the combat is literally garbage if you step outside the exact linear progression (and don't grind at least some hearts during it).
OoT never pushes you with its non-existent difficulty, which means the cracks are never under pressure enough to show. Which is why it is such a top tier game. But the combat is otherwise the absolute worst part of that game.
I'm just not really a fan of the modern QTE style design of combat where you have to get the timing to the millisecond
This nigga just forgot Phantom Ganon/Real Ganon exists with its volleyball game, especially if you try to do it with a bottle which is a millisecond timing. Or Morpha's absurd hitboxes if you don't instantly hit him.
Let's not even mention that nearly every boss is a gimmick fight of "use the dungeon item or die."
That would make sense, it being a Chinese developer and all too. I'm surprised they use Steam honestly. I didn't think the popularity could only be due to rejecting woke, that gameplay style is already perhaps the thinnest on woke.
LMAO it's miles better already combat wise than any dogshit souls game, including the souls games themselves. It looks better by a mile as well. Once I beat the story I'll let you know about that, but it's hard not to beat a souls game on story given they have none beyond bare bones skeletons to give an air of mystery.
At this point, it's a Souls game if they were, you know, good.
What am I missing with respect to the actual gameplay of this? It looks like another one of the souls clones that comes out every few months.
My guess would be commercial success in China.
Good on them for successfully catering to an actual existing demographic.
Wow.
Are we going to end up where the best games are from Chinese developers for the Chinese market, just because they make the game and not the politics? Not that I'm sure what I want gameplay wise overlaps with Chinese people at all, but hey fun games for you soulslike fans.
It is incredibly average but gamers are sticking it to the leftist consultants who have been trying to cancel it like with Hogwarts Legacy, also normies have terrible taste in video games which is why souls clones, survival games and battle royale constantly tops the charts.
what do you constitute a good combat system for a third person game like wukong? dark souls 3 and elden ring combat is pretty good. dragons dogma might be better. sekiro is also good. but to be honest my personal favorite is still my own modded skyrim with custom animations, timed blocking, dodge rolls, weapon parry, mutilation, etc.
I consider Ocarina of Time and Majora's Mask to be peak third person combat, any third person game that has proper lock on is good in my book because the camera isn't such an issue. I'm just not really a fan of the modern QTE style design of combat where you have to get the timing to the millisecond. Call me a scrub by all means but if I wanted that level of difficulty I'd spar RL with martial arts and I do.
Now that I think about it, regarding the timing of combat blows and such, I remember how older games would have pretty obvious flashes and stuff to warn you of an attack whereas with other games now it's not obvious at all. I wonder if that's partly because of health and safety obsessed lawyers who told studios to not put anything like that in for fear of giving somebody epilepsy. Flashes back in the day were a really good game feature but they barely use them anymore.
Fromsoft combat has lock-on, and every attack is telegraphed so the player can react. I don't see why you have such a problem with it.
And I love me some Zelda, but the combat from those games is not at all what makes them great. Zelda games are about exploration and puzzle solving. The combat is almost an afterthought.
I play OoT/MM Randomizers at least monthly and I can tell you the camera in them breaks under the slightest pressure and the combat is literally garbage if you step outside the exact linear progression (and don't grind at least some hearts during it).
OoT never pushes you with its non-existent difficulty, which means the cracks are never under pressure enough to show. Which is why it is such a top tier game. But the combat is otherwise the absolute worst part of that game.
This nigga just forgot Phantom Ganon/Real Ganon exists with its volleyball game, especially if you try to do it with a bottle which is a millisecond timing. Or Morpha's absurd hitboxes if you don't instantly hit him.
Let's not even mention that nearly every boss is a gimmick fight of "use the dungeon item or die."
fair enough, wasn’t expecting zelda, but it has been a while since i played ocarina of time
Looks like a souls game that you play as Wukong. Maybe it is popular in China.
That would make sense, it being a Chinese developer and all too. I'm surprised they use Steam honestly. I didn't think the popularity could only be due to rejecting woke, that gameplay style is already perhaps the thinnest on woke.
LMAO it's miles better already combat wise than any dogshit souls game, including the souls games themselves. It looks better by a mile as well. Once I beat the story I'll let you know about that, but it's hard not to beat a souls game on story given they have none beyond bare bones skeletons to give an air of mystery.
At this point, it's a Souls game if they were, you know, good.
To each their own. I can't play button-mashing slop like Spider-man or God of War anymore after playing souls combat.
As a bonus souls sequels don't get sacrificed to the wokies after the first game does well.
And if you DO want to mash buttons, the Musou genre does it better anyway.
I'm not a fan of Souls combat in the slightest. What game would you compare the combat to?