This is why I hate it when people defend the gaming industry. "Attack the publishers not the developers!" Time and again throughout GG game devs have proven to be complete shitheads. The only good thing about indie studios are that you can shift through tons of content and find some real gems that the AAA studios would never put out. They're still by and large shitty people.
Yep. The ground level developers in AAA and larger indie have mostly come from the game degree mills at major universities. These people are dyed in the wool brainwashed leftists. All three pillars of the industry - enthusiast press, devs, executives - are cut from the same cloth.
The very concept of a college degree in game design is such a joke to me, that honestly explains so much about why current year AAA game design is such dogshit. Make any art into a college degree and it's gonna be standardized for NPC's, that's why AAA devs treat their own players like retards who need to have their hand held and why game studios have concepts like "situational disabilities."
Also yet another reason why academia needs to be slimmed back down to real degrees and standards need to be raised back up, midwits with degrees are ruining so many professions that never fucking needed them.
I bet at this rate "sex work" will be legalized in blue states and there'll be college degrees for being a hooker. Granted plenty of college girls are hooking anyways so maybe that's not as crazy as it sounds.
I watched the Valve 25 year anniversary Half-Life documentary last night, and at one point, Gabe gives a run down of everyone who worked on the game. Not one "game dev," but two people with random M.S.es, one PhD candidate, and one Waffle House manager who no degree at all.
Because gaming is a hobby, not a freakin job. Yeah people need to get paid, but when you try make a factory out of it, you end up with suck. People should be in it because they like it.
If you wanted to develop games, I'd tell you to get a degree in something else. Computer science is all about stuff you can safely ignore if all you want to do is make games. I mean you can learn as much of it as you want.
And you can learn to program while getting any degree; most STEM probably requires it these days.
So I would say get a degree in something that you like. If you like cars, get a degree in mechanical engineering and then maybe make a racing game.
If you do computer science without any actual inclination toward a particular task, you can end up qualified to write software for nothing.
This is why I hate it when people defend the gaming industry. "Attack the publishers not the developers!" Time and again throughout GG game devs have proven to be complete shitheads. The only good thing about indie studios are that you can shift through tons of content and find some real gems that the AAA studios would never put out. They're still by and large shitty people.
Yep. The ground level developers in AAA and larger indie have mostly come from the game degree mills at major universities. These people are dyed in the wool brainwashed leftists. All three pillars of the industry - enthusiast press, devs, executives - are cut from the same cloth.
The very concept of a college degree in game design is such a joke to me, that honestly explains so much about why current year AAA game design is such dogshit. Make any art into a college degree and it's gonna be standardized for NPC's, that's why AAA devs treat their own players like retards who need to have their hand held and why game studios have concepts like "situational disabilities."
Also yet another reason why academia needs to be slimmed back down to real degrees and standards need to be raised back up, midwits with degrees are ruining so many professions that never fucking needed them.
I bet at this rate "sex work" will be legalized in blue states and there'll be college degrees for being a hooker. Granted plenty of college girls are hooking anyways so maybe that's not as crazy as it sounds.
I watched the Valve 25 year anniversary Half-Life documentary last night, and at one point, Gabe gives a run down of everyone who worked on the game. Not one "game dev," but two people with random M.S.es, one PhD candidate, and one Waffle House manager who no degree at all.
Because gaming is a hobby, not a freakin job. Yeah people need to get paid, but when you try make a factory out of it, you end up with suck. People should be in it because they like it.
Maybe it’s just me, but isn’t game dev just a subset of computer science and imo that and programming are things that would be ‘real degrees’.
It is. Back in my time there were no "game developer" studies, just computer science, which encompassed information systems and programming.
For game development back then, all you had to do was know how to code moving pixels to the screen using Basic or QBasic, and go from there.
If you wanted to develop games, I'd tell you to get a degree in something else. Computer science is all about stuff you can safely ignore if all you want to do is make games. I mean you can learn as much of it as you want.
And you can learn to program while getting any degree; most STEM probably requires it these days.
So I would say get a degree in something that you like. If you like cars, get a degree in mechanical engineering and then maybe make a racing game.
If you do computer science without any actual inclination toward a particular task, you can end up qualified to write software for nothing.
Programming is only part of game dev. You have sound design/engineering, art, and game/level design. None of those really fit under computer science.