If you wanted to develop games, I'd tell you to get a degree in something else. Computer science is all about stuff you can safely ignore if all you want to do is make games. I mean you can learn as much of it as you want.
And you can learn to program while getting any degree; most STEM probably requires it these days.
So I would say get a degree in something that you like. If you like cars, get a degree in mechanical engineering and then maybe make a racing game.
If you do computer science without any actual inclination toward a particular task, you can end up qualified to write software for nothing.
Maybe it’s just me, but isn’t game dev just a subset of computer science and imo that and programming are things that would be ‘real degrees’.
It is. Back in my time there were no "game developer" studies, just computer science, which encompassed information systems and programming.
For game development back then, all you had to do was know how to code moving pixels to the screen using Basic or QBasic, and go from there.
If you wanted to develop games, I'd tell you to get a degree in something else. Computer science is all about stuff you can safely ignore if all you want to do is make games. I mean you can learn as much of it as you want.
And you can learn to program while getting any degree; most STEM probably requires it these days.
So I would say get a degree in something that you like. If you like cars, get a degree in mechanical engineering and then maybe make a racing game.
If you do computer science without any actual inclination toward a particular task, you can end up qualified to write software for nothing.
Programming is only part of game dev. You have sound design/engineering, art, and game/level design. None of those really fit under computer science.