I watched the Valve 25 year anniversary Half-Life documentary last night, and at one point, Gabe gives a run down of everyone who worked on the game. Not one "game dev," but two people with random M.S.es, one PhD candidate, and one Waffle House manager who no degree at all.
Because gaming is a hobby, not a freakin job. Yeah people need to get paid, but when you try make a factory out of it, you end up with suck. People should be in it because they like it.
I'm sure it doesn't help that so many people in game dev these days just couldn't get into the film industry, and with the majority of AAA budgets going to artfags that's gonna really dial up the pozz to 11.
Yeah game dev is more like scripting. Not even computer scripting -- though that is where the term comes from -- just scripting. And animating. There is really no computer science stuff needed, and a look at the code of some games proves that.
I watched the Valve 25 year anniversary Half-Life documentary last night, and at one point, Gabe gives a run down of everyone who worked on the game. Not one "game dev," but two people with random M.S.es, one PhD candidate, and one Waffle House manager who no degree at all.
Because gaming is a hobby, not a freakin job. Yeah people need to get paid, but when you try make a factory out of it, you end up with suck. People should be in it because they like it.
I'm sure it doesn't help that so many people in game dev these days just couldn't get into the film industry, and with the majority of AAA budgets going to artfags that's gonna really dial up the pozz to 11.
Yeah game dev is more like scripting. Not even computer scripting -- though that is where the term comes from -- just scripting. And animating. There is really no computer science stuff needed, and a look at the code of some games proves that.