https://steamcommunity.com/games/CSGO/announcements/detail/4257672198473442892
Remember when Valve used to be the pinnacle of gaming? All they've pushed out are a couple of half-arsed bug fixes. I also don't know too much about what their PR is like but it seems they do very little to try and interact with the community these days. I hate when developers do this, especially when it's a problem that's pretty big and they refuse to address it. It's also funny how people were bitching about ranked and how low skilled players could easily game their way up now.
Honestly I think the fix for cheating in gaming is well beyond the purview of actual devs at this point, it's a demographic issue.
Selling cheats is so profitable now, especially for the big games, that the cheat developers are very motivated these days. It seems the only way to truly stop third party interference is to have a combination of draconian, system hijacking anti-cheat software and netcode designed from the get-go around being ironclad against interference first and optimized for good performance second, nobody who enjoys games really wants that shit either.
The real issue is too many low class scum who somehow managed to derive enjoyment from cheating in a videogame have enough money and time for games now. Also doesn't help that the micro transaction monetisation, battle pass unlock dribbling progression systems all over even provide a financial/time-saving incentive to cheat. If the demand dwindled the cheat makers wouldn't have so many resources to devote to ruining games. The least intrusive solution is region locking your games and making sure the immoral members of your domestic community are too busy trying to survive being ostracized to have disposable cash for a gaming rig, a cheat subscription and multiple copies of the same game.
Specifically, region locking China, the part of the world where cheating is a normal part of their culture (thank Chairman Mao for that). But that is the one thing that devs won't do because the Chinese video game market is still far too lucrative even after further restrictions by the CCP, and they would rather keep sucking up those sweet Renminbi Yuans than even begin considering the possibility of appeasing their domestic audience.
Just about every big multiplayer game (whether PUBG, Fortnite, CoD, you name it) has this problem.
Just let them have their own servers isolated away from ours.
China, Southeast Asia in general, Brazil (or South America in general), Russia (or Eastern Europe in general) all have to go.
No, just China. I don't know how else to convey the scale we are talking about here, but Chinese cheat in games disproportionately in the same way US blacks commit crimes disproportionately. It's not even close.
Honestly curious: how do you know that? Not as a gotcha, I genuenly find the topic interesting and want to read up more on it.
Modern Chinese culture as we know it today is a result of the Chinese Cultural Revolution. In it, we saw (among too many other consequences to list) the destruction of ancient Chinese artifacts, the deconstruction and subsequent replacement of their culture, and a complete and total hijacking of the very idea of what it meant to get ahead in life (the Red Guard described these as the "Four Olds").
Overall, the Chinese Cultural Revolution wouldn't stop until the day Mao Zedong died in 1976.
Furthermore, a lot of what we know about ancient China today can be credited to Taiwan's preservation efforts (the famous Terracotta Army was discovered in 1974 while the Cultural Revolution was still underway).
If you don't mind the risk of names being butchered, here is a video with more information, and a part 2 in the description.
Edit: Also, back when my brother played PUBG, whenever there was a cheater, they were Chinese every single time (often several at a time as well).
Edit 2: Also, check out the channels SerpentZA and LaoWhy86 for even more information on how modern Chinese culture operates.
You're either sick in the head or south korean.
Nobody is going to do time over a programming nerd.
Eye for an Eye. They enjoy hurting other people, they should get hurt in turn. If one of them ruins 50k rounds with a successful cheat at 15 minutes a round, that's 85 years equivalent lost. So take 85 years off of their life.
You take gaming too seriously.
If Boeing can do it why can't Valve do it?
and play them on every startup
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What the hell, Cato? You seem further than actual Cato.
Cato the Elder bragged that he had destroyed more towns in Hispania than he had spent days in that country. I am no where near as extreme as my namesake.
Point taken.
I actually find myself agreeing with you, community operated servers and providing more options for private sessions would definitely help solve this big time as others often suggest on this site. I mean if we're going to talk about absolutely scum of the earth 'gamers' GTA V online is a classic example of what happens when low IQ retards invade a game and just wreck everything.
It's all gotten worse now because of the script kiddies invading and buying cheats to go fuck up the experience for everybody else. I like referencing GTA V because it's such brilliant example of shameless behaviour that you're describing. Racing is one of these things that frequently pops up in normie tube as the thing to do in GTA, what happens if you log in even as an account with good history? You immediately get rammed five seconds after starting, which is how you know you've got a bunch of 10 year olds and trolls on your hands.
I think you could still make a multiplayer game these days and make it good with matchmaking. However the developers have no interest in doing any kind of decent design and fixing all these exploits at the very least and removing ways for retards to fuck up matches because all they care about is getting their next RL Lamborghini with all these kids endlessly buying shark cards to power level their way through the game.
Especially with 'team based' multiplayer games I'm banning myself from even playing them now even CS:2 because of the level of retard you'll encounter on these games. If they don't cater to solo players I'm simply done, never again, I can absolutely see why as a result co-op gaming has become more of a thing, I get it.
The solution to cheating is returning to player run dedicated servers instead of shitty centrally controlled matchmaking. But that's harder to add microtransaction bullshit to.
CS2 still has support for community dedicated servers(yes, real community servers not Battefield 3 and newer's bullcrap, you're free to download the server files and host at your own leisure), and the only people seething about cheaters are those climbing the centrally controlled matchmaking ladder.
FaceIT players(which use a draconian 3rd party anti-cheat) and casual players don't care
I don't play this or TF2 but even I've heard of the 'fix TF2' movement now.
Valve, just fix and patch your games, they're STILL popular after more than a decade, what better advertisement is there in a world of shit like Suicide Squad and some other DEI/SBI swill that your games LITERALLY stand the test of time.
If you don't have experience with a Valve-run game specifically, they are not interested in PR. They aren't interested in community managers, or hubs for people to speak with developers or complain with developers.
That being said common complaints for games do usually get addressed but it is entirely on Valve Time and they do not adjust this due to people complaining (typically).
The reason I am saying this is because I have played dota 2 since closed beta (10ish years now?), TF2 in early years, and they just have always worked on their own time. And they are typically not interested in having a community facing worker, as that work fucking sucks.
That makes sense to a degree, it's just when a problem becomes that fucking massive and you have potentially millions of people who are simply quitting the game and never going back. I mean there are pro players and streamers who have basically played Counter Strike out the womb that have said the cheater problem is out of control.
That's one of the worse things ever for a game, when your multiplayer just becomes a total ghost town and at least on the EU servers it seems to be filled with a bunch of weirdo Turkish gamers and other retards who greatly overestimate their own skill and throw cheat accusations against good players and try to abuse the vote kick system to get rid of them.
Yes PR managing sucks, I wouldn't do it all that often, but you'd think they'd at least drop a post and go "We're aware of this guys and we're trying to fix it but it will take time to come up with a solution people are happy with" That would be totally understandable. What I find amusing about gamers is how they've decided that PUBG of all things is apparently the game to go to now even though it's got the exact same problems and runs like shit because the maps are too big and it's got vegetation vomit everywhere which shows how non-existent the optimisation is. Oh and these problems with PUBG existed back when it was released too, nevermind all the spyware and DRM they put in it.
I'm not disagreeing with you at all man, it is just that they run their games, the way they want to run their games. Sometimes, with cheaters, griefers, ruiners, etc, Valve works on a fucking MASSIVE update for their games, at least in my experience with Dota.
We got a massive update to dota, along with a huge cleanup of cheaters, talking about hundreds of thousands of accounts of cheaters got deleted overnight one day. It was big news for dota, and they had spent a considerable amount of time with the biggest cheats to find what they do, how they work, and how they can keep them from accessing dota. It was irreversible VAC account bans for anyone using the tools iirc, and the community rejoiced.
It didn't delete cheating, but it made a big impact, and also got rid of many smurf/griefer accounts based off of other factors so it was a big win for the game. One big part of this was overwatch (not the game) which is a system Valve uses to have players judge whether someone was actually griefing/cheating/etc. It's quite a great system, and I think it came from CS:GO originally, so hopefully they can apply the same big update they did for dota, for CS eventually.
All that to really close out with, Valve didn't say they were doing this, they didn't have a PR person saying cheating/griefing/smurfing is a priority, but they were always working on it, and dropped it on us out of nowhere.
Seeing how the game deadlock looks.. they are cooked as game developers.
Once gabe dies, its gonna 100% turn full gay. Right now its only like 20% gay.
Just region lock China, that's it. I've seen people complain about Russian players before, but with the stuff I play it's usually very few that use them (though Russian cheats tend to be very powerful, but there aren't enough people using them to really impact things).
It's strange to live in a time period where me dying in multiplayer games is very likely to actually be because the other guy cheated, not because I'm just not good enough to beat him.
Hopefully, maybe, people will stop heaping this unearned reverence on a company that's basically a monopoly. And also stop defending them for free.
Ironically cheaters caught valve out by showing all the bugs and flaws with counter strike over the years.