It never made any sense at all for game dev studios to be located in SanFran. GameDev is not known for high salary positions, and then you sit your offices in the highest/second-highest rent place in the US?
third world programmers are mostly retarded, even the "good ones". any game studio that chooses Jar Punjab and Miguel from Brazil over any European country (even the cheap ones) is going to find out really rapidly that it's much cheaper to pay one guy to do it right over a month instead of 10 guys to each fuck it up over a year.
the only reason the outsourcing industry is this large is because most software jobs are copy/paste idiocies to make yet another checkout page on a website, and Rakesh can handle that just fine. any game they lay their hands on goes to shit, though.
you have precisely 0 idea how much a bad programmer can run in circles. you'll ask for 1 + 1 = 2 and they'll give you 3 + 7 = 37. undoing Samir's masterpieces when they inevitably end up in a dead end is always costlier than just spending the time to find one of many sane programmers from a civilized country where they don't bathe in cow excrement.
Code doesn't have a gender or a race, it works or it doesn't.
If you can describe the code that well (to say objectively that it works or it does not), it is true that anyone can write it. But someone has to write the plan. Someone has to react when plans/hardware change midproject, which they always do.
I genuinely do use junior engineers to write that code. But I don't send it out to fucking India. I want them to tell me when my plan sucks. And I want them to be flexible and smart and to understand what I say. And for that I need Americans and Europeans, basically.
I don't do it much, but you can work with Eastern Europeans. Wages are somewhat lower there. Money goes further. Those costs are still much higher than a 3rd world country. You have to do it carefully, but there are ways to get work done in E. Europe, and save money on it, and it still be good.
I think it was another thread about defense, but they at least have to hire an American at some phase. At least an American middle man. Otherwise it's a precious project that can justify the value add to hire American programmers. Making those numbers work is hard everywhere.
There are a lot of super inconvenient things about SF and the bay area. yet people still commute t hours and live there. I think it was just a density of talent that California had bred which is now leaving. But yeah the rent goes up every year, and conditions get worse, and makes it less and less feasible for them to center the culture there.
It never made any sense at all for game dev studios to be located in SanFran. GameDev is not known for high salary positions, and then you sit your offices in the highest/second-highest rent place in the US?
San Fran was and is a leftist ideological Mecca. That’s why indie game dev was centralized there.
third world programmers are mostly retarded, even the "good ones". any game studio that chooses Jar Punjab and Miguel from Brazil over any European country (even the cheap ones) is going to find out really rapidly that it's much cheaper to pay one guy to do it right over a month instead of 10 guys to each fuck it up over a year.
the only reason the outsourcing industry is this large is because most software jobs are copy/paste idiocies to make yet another checkout page on a website, and Rakesh can handle that just fine. any game they lay their hands on goes to shit, though.
Those 150 gigs have nothing to do with "programming," and only someone who knows nothing about programming would suggest that it does.
you have precisely 0 idea how much a bad programmer can run in circles. you'll ask for 1 + 1 = 2 and they'll give you 3 + 7 = 37. undoing Samir's masterpieces when they inevitably end up in a dead end is always costlier than just spending the time to find one of many sane programmers from a civilized country where they don't bathe in cow excrement.
If you can describe the code that well (to say objectively that it works or it does not), it is true that anyone can write it. But someone has to write the plan. Someone has to react when plans/hardware change midproject, which they always do.
I genuinely do use junior engineers to write that code. But I don't send it out to fucking India. I want them to tell me when my plan sucks. And I want them to be flexible and smart and to understand what I say. And for that I need Americans and Europeans, basically.
I don't do it much, but you can work with Eastern Europeans. Wages are somewhat lower there. Money goes further. Those costs are still much higher than a 3rd world country. You have to do it carefully, but there are ways to get work done in E. Europe, and save money on it, and it still be good.
I think it was another thread about defense, but they at least have to hire an American at some phase. At least an American middle man. Otherwise it's a precious project that can justify the value add to hire American programmers. Making those numbers work is hard everywhere.
There are a lot of super inconvenient things about SF and the bay area. yet people still commute t hours and live there. I think it was just a density of talent that California had bred which is now leaving. But yeah the rent goes up every year, and conditions get worse, and makes it less and less feasible for them to center the culture there.
San Fran also used to be beautiful, before all the homeless and feces.
It was still inconvenient. A lot of old cities are sited on places that are hard to build.