Good programmers don't work for game devs and those who do have shown that they don't know what they are doing these days.
The minute you think a 150 Gig game with 3 hours of gameplay is good programming is the minute you have shown that you don't know squat about programming.
Even today on Reddit some "Game developer" was talking about how they are (Dreaming of no doubt) putting a limit on their cutscenes which denies streamers from talking over them. An they were laughing about it like they were some sort of power hungry Nazi wannabe.
I'll take Samir and perhaps buffing up the code afterwards than put up with an eternal committee of what colour of teal to use on the Pride flag and so would anyone else that's got any knowledge of getting a product out working and on time..
I think it's pretty obvious. The programmer could write extremely optimized code but if it ends up being packaged with unoptimized assets - a decision they may have no control over - the end result is still going to be a massive size for the game as a whole. It's not like the code itself takes up much storage.
I take it that all games that are 150 gigs are excellent examples of programming then?
Those 150 gigs have nothing to do with "programming,"
A few seconds of video will take up more disk space than the entire game engine. A few detailed, textured 3d models will take up more disk space than the entire game engine. The size of the code has very little to do with the size of today's game.
My current project deals with gigabytes of data at a time yet the engine is only about 5-10 megabytes.
A few seconds of video will take up more disk space than the entire game engine. A few detailed, textured 3d models will take up more disk space than the entire game engine.
Because, if so then no. I clearly have no idea what programming is but plenty of modern games developers (Like Giant Space Kat) seem to.
I'm happy for people to be comfortable with walking simulators and things like Star Wars Jedi: Survivor but using an engine is not programming. More practical levels of understanding how to deliver something worthwhile, on time and without wasting resources has been something around as mankind has.
Experience something like Ahree Lee’s "Pattern : Code" to understand that it's not just dumping assets into a preformatted environment and proclaiming to be a genius because of it. If it is, I don't see why Third World "Developers" or even A.I. can't do that already for less money and quicker results.
Genuinely creating (Or breaking) something is a gift, and it's not limited to zip codes or political alignments. As people wanting a return on their money are noticing and those in the industry had the hubris to not see coming.
you have precisely 0 idea how much a bad programmer can run in circles. you'll ask for 1 + 1 = 2 and they'll give you 3 + 7 = 37. undoing Samir's masterpieces when they inevitably end up in a dead end is always costlier than just spending the time to find one of many sane programmers from a civilized country where they don't bathe in cow excrement.
The minute you think a 150 Gig game with 3 hours of gameplay is good programming is the minute you have shown that you don't know squat about programming.
That you wrote this sentence has shown you don't know squat about programming. The amount of game content is irrelevant to the quality of the code.
1+1=2 regardless of who you try to shine it.
Good programmers don't work for game devs and those who do have shown that they don't know what they are doing these days.
The minute you think a 150 Gig game with 3 hours of gameplay is good programming is the minute you have shown that you don't know squat about programming.
Even today on Reddit some "Game developer" was talking about how they are (Dreaming of no doubt) putting a limit on their cutscenes which denies streamers from talking over them. An they were laughing about it like they were some sort of power hungry Nazi wannabe.
I'll take Samir and perhaps buffing up the code afterwards than put up with an eternal committee of what colour of teal to use on the Pride flag and so would anyone else that's got any knowledge of getting a product out working and on time..
Those 150 gigs have nothing to do with "programming," and only someone who knows nothing about programming would suggest that it does.
I take it that all games that are 150 gigs are excellent examples of programming then?
I'm not sure what your argument is here?
I think it's pretty obvious. The programmer could write extremely optimized code but if it ends up being packaged with unoptimized assets - a decision they may have no control over - the end result is still going to be a massive size for the game as a whole. It's not like the code itself takes up much storage.
Those 150 gigs have nothing to do with "programming,"
Are you arguing in good faith?
No, he's just fucking retarded and should be mocked as such.
A few seconds of video will take up more disk space than the entire game engine. A few detailed, textured 3d models will take up more disk space than the entire game engine. The size of the code has very little to do with the size of today's game.
My current project deals with gigabytes of data at a time yet the engine is only about 5-10 megabytes.
Do you know what "programming" is?
Is it this?
Because, if so then no. I clearly have no idea what programming is but plenty of modern games developers (Like Giant Space Kat) seem to.
I'm happy for people to be comfortable with walking simulators and things like Star Wars Jedi: Survivor but using an engine is not programming. More practical levels of understanding how to deliver something worthwhile, on time and without wasting resources has been something around as mankind has.
Experience something like Ahree Lee’s "Pattern : Code" to understand that it's not just dumping assets into a preformatted environment and proclaiming to be a genius because of it. If it is, I don't see why Third World "Developers" or even A.I. can't do that already for less money and quicker results.
Genuinely creating (Or breaking) something is a gift, and it's not limited to zip codes or political alignments. As people wanting a return on their money are noticing and those in the industry had the hubris to not see coming.
you have precisely 0 idea how much a bad programmer can run in circles. you'll ask for 1 + 1 = 2 and they'll give you 3 + 7 = 37. undoing Samir's masterpieces when they inevitably end up in a dead end is always costlier than just spending the time to find one of many sane programmers from a civilized country where they don't bathe in cow excrement.
That you wrote this sentence has shown you don't know squat about programming. The amount of game content is irrelevant to the quality of the code.