I think it's pretty obvious. The programmer could write extremely optimized code but if it ends up being packaged with unoptimized assets - a decision they may have no control over - the end result is still going to be a massive size for the game as a whole. It's not like the code itself takes up much storage.
I take it that all games that are 150 gigs are excellent examples of programming then?
Those 150 gigs have nothing to do with "programming,"
I think it's pretty obvious. The programmer could write extremely optimized code but if it ends up being packaged with unoptimized assets - a decision they may have no control over - the end result is still going to be a massive size for the game as a whole. It's not like the code itself takes up much storage.
Those 150 gigs have nothing to do with "programming,"
Are you arguing in good faith?
No, he's just fucking retarded and should be mocked as such.