I think it's pretty obvious. The programmer could write extremely optimized code but if it ends up being packaged with unoptimized assets - a decision they may have no control over - the end result is still going to be a massive size for the game as a whole. It's not like the code itself takes up much storage.
I take it that all games that are 150 gigs are excellent examples of programming then?
Those 150 gigs have nothing to do with "programming,"
A few seconds of video will take up more disk space than the entire game engine. A few detailed, textured 3d models will take up more disk space than the entire game engine. The size of the code has very little to do with the size of today's game.
My current project deals with gigabytes of data at a time yet the engine is only about 5-10 megabytes.
Those 150 gigs have nothing to do with "programming," and only someone who knows nothing about programming would suggest that it does.
I think it's pretty obvious. The programmer could write extremely optimized code but if it ends up being packaged with unoptimized assets - a decision they may have no control over - the end result is still going to be a massive size for the game as a whole. It's not like the code itself takes up much storage.
Those 150 gigs have nothing to do with "programming,"
Are you arguing in good faith?
No, he's just fucking retarded and should be mocked as such.
A few seconds of video will take up more disk space than the entire game engine. A few detailed, textured 3d models will take up more disk space than the entire game engine. The size of the code has very little to do with the size of today's game.
My current project deals with gigabytes of data at a time yet the engine is only about 5-10 megabytes.
Do you know what "programming" is?