This is what bothers me about cyberpunk in fiction.
They sometimes casually mention it, but mostly they just make it look so cool and badass with almost no strings attached. And I hate that they leave that lying on the ground but then force their corporate dystopia in other ways.
Deus Ex: Human Revolution kind of did it with the neuropozine but it always felt a little tacked on. It doesn't really play into the player's experience. I mean in large part because the player literally has magic genetics that don't need it for no reason.
So like, what I'm talking about is, from a gameplay point of view:
You have Company X cyber eyes and ears installed. You have to pay a monthly fee to "unlock" all the features. The eyes are bought on payment plans and if you miss a payment your eyes turn off. The eyes beam advertisements directly into your brain. When you are looking at products, brands Company X doesn't like are blurred out or have popups advertising their own better product. The eyes are tracked and recorded and sold to Las enforcement or other companies if you commit a crime or something. You have to pay for special licensing fees to enjoy copyrighted content or else it's replaced with blurs or white noise.
Constant "system updates" that change the performance of cyberware, and force installs whenever it wants, taking it offline for minutes at a time.
You buy a SmartGun with target tracking. But it doesn't work on some people because they paid for a plan to disable smart tracking against them.
Stolen from a BlackMirror episode, but the ability to be "blocked", so people who blocked you can't be seen or heard much like how you can't see posts on social media from people who have you blocked.
People hack your cyberlegs and match you in to traffic. Or cops press a button and you freeze in place.
You literally can't even get a car with remote start without paying a monthly fee but I can get anything I want without any strings?
In most cyberpunk settings the characters you are actually following have jail-broken implants. In 2077 if you pick the Corpo life path Arasaka actually shuts off all of your implants in the introduction of the game. Presumably the implants you're getting from ripperdocs have custom firmware.
I think that most cyberpunk fiction tropes were created before the internet, where everything is connected and electronic devices are no longer islands
Right. Even netrunner types might physically jack into an internet connection to do their thing. The Internet of Things where everything and anything has a wifi connection was much later - the first (economically unsuccessful) smart refrigerator was only in 2000, for example.
A good majority of primary/original source material for cyberpunk (IE, the books that really created the genre) absolutely covered this shit.
It's Hollywood specifically that glossed over it a lot. Partly due to time constraints, and maybe partly because it was too "deep" for them and their assumed audiences.
Look up William Gibson, arguably one of the main founders of the entire genre.
It's worth pointing out as well though, a lot of the people who write most well known cyberpunk are leftists and aren't that deep to begin with. They're usually surface level thinkers and anti-capitalist types which is why whenever corpos do bad stuff it's usually profit motivated among other things. Ghost in the shell is a great example I would point to of exploring concepts like this. They even address the thorny issue in some of the episodes of a disabled kid who wanted to get cybernetic parts but his parents forbid it because of their religious beliefs.
It's precisely because the writers are all leftists I would argue, that corpos can never be the 'good guys' in any capacity or they simply don't allow you to play as the bad guys properly in pretty much any Cyberpunk I can think of. Yes, this includes Cyberpunk 2077, I was so hoping to be some corpo enforcer that rises up to the top as an executive but CD Projekt Red couldn't manage that and I blame ideology for that one because it would be too squeamish of a concept for SJWs.
Yes I'm aware in Cyberpunk 2077 you technically get the 'Arisaka' ending but even that's still painted as V getting screwed over by evil corpos and having no choice but to go into the digital ghost prison to save himself.
To be honest, it's not exactly easy to make a case where mega corporations won't abuse the massive power that they accumulate. I do agree though that the way leftist writers often portray corporations at a cartoonish level of villainous, with very little depth, nuance, or seriousness.
The mistake leftists tend to make is in assuming that capitalism is the problem and that total communism is the solution. They also fail to take note of how the left wing is just as much (if not more-so) in bed with large and wealthy entities exerting power and influence however they please.
My main point is from a gameplay perspective they should be taking that aspect of the corpo life and running with it. What if I want to be the bad guy and climb up the ladder? Let me become an executive and fly around in my extremely posh sports car exploring my various businesses that I own and shaking down people for cash then go back to my penthouse. The corpo life path intro was such a fucking cock tease and they could have made that aspect of the game so good but they deliberately chose not to.
Instead we got some shitty CoD campaign at best with an open world tacked onto the main story that didn't really make any sense. Even GTA the 'crime game' did not get this aspect of their game right, you can sort of buy businesses don't get me wrong. However in reality especially for GTA Online it was designed by rockstar to be nothing more than a vehicle to grind for cosmetics and in-game items rather than anything genuine.
This is the exact type of freedom that RPG games are completely missing now and why I hate leftist writing so much and it's not even just because of the diversity and pronoun nonsense. They are just bad at what they do. Remember the original Deus Ex and how you could literally join the Illuminati rather than do the preachy good guy bullshit? Yeah, that's more of what I want in video games because it's fun being able to choose that.
It's ironic that leftists call gamers babies but it's definitely because of them we can't have the dark and mature storytelling that we used to which is part of what made older RPG games so great because they're so fucking infantile and would get offended at any of these concepts introduced today.
no choice but to go into the digital ghost prison to save himself
Or you can not do that, and that's the end of the game so who knows what happens but based on the credits messages it's presumed he does some work for Hanako before he dies. Loyal corporate dog to the end.
Yeah but that's just typical coping bs like we saw with the Mass Effect 3 endings where people tried to make it out they were some elaborately clever endings and Shepard was really having some kind of fever dream when all that shitty writing happened. Nah, both those games had incredibly average and unimaginative writing at best. If the endings weren't there, they weren't there, I actually refunded on Cyberpunk 2077 because it pissed me off that much.
Does anyone remember that really mediocre mid 2000s shooter Haze? Dreadful as the story was, the one thing I really liked about it was the concept of the corpo soldiers having implants that would show them a curated version of reality, erasing their downed comrades from their view to prevent loss of morale, for example.
There isn't a shadow of a doubt it my mind that Google or Microsoft would show you their curated version of reality if they could get away with it.
The Syndicate (Wars) games also played with that idea, just in the intro videos. The citizens get a curated view of reality that shows white picket fences and robo-police as friendly neighborhood beat cops.
I have actually heard that excuse used for other shooters when it comes to bodies disappearing or the enemy being repetitive-looking clones, but I'll admit it always did feel like a bit of a gimmick to explain shortfalls in the game's technology. I think Deus Ex (the good one) had that as a fan excuse for the copy-pasted looking NPCs but uh, I think that was actually just because the game was really old and had texture and memory limitations.
Deus Ex: Human Revolution kind of did it...It doesn't really play into the player's experience.
... Constant "system updates" that ... force installs whenever it wants, taking it offline for minutes at a time.
I know you're talking about the neuropozine but this idea is almost exactly what they did with the optional "system update"/virus, though it only happens once.
This is what bothers me about cyberpunk in fiction.
They sometimes casually mention it, but mostly they just make it look so cool and badass with almost no strings attached. And I hate that they leave that lying on the ground but then force their corporate dystopia in other ways.
Deus Ex: Human Revolution kind of did it with the neuropozine but it always felt a little tacked on. It doesn't really play into the player's experience. I mean in large part because the player literally has magic genetics that don't need it for no reason.
So like, what I'm talking about is, from a gameplay point of view:
You have Company X cyber eyes and ears installed. You have to pay a monthly fee to "unlock" all the features. The eyes are bought on payment plans and if you miss a payment your eyes turn off. The eyes beam advertisements directly into your brain. When you are looking at products, brands Company X doesn't like are blurred out or have popups advertising their own better product. The eyes are tracked and recorded and sold to Las enforcement or other companies if you commit a crime or something. You have to pay for special licensing fees to enjoy copyrighted content or else it's replaced with blurs or white noise.
Constant "system updates" that change the performance of cyberware, and force installs whenever it wants, taking it offline for minutes at a time.
You buy a SmartGun with target tracking. But it doesn't work on some people because they paid for a plan to disable smart tracking against them.
Stolen from a BlackMirror episode, but the ability to be "blocked", so people who blocked you can't be seen or heard much like how you can't see posts on social media from people who have you blocked.
People hack your cyberlegs and match you in to traffic. Or cops press a button and you freeze in place.
You literally can't even get a car with remote start without paying a monthly fee but I can get anything I want without any strings?
In most cyberpunk settings the characters you are actually following have jail-broken implants. In 2077 if you pick the Corpo life path Arasaka actually shuts off all of your implants in the introduction of the game. Presumably the implants you're getting from ripperdocs have custom firmware.
I think that most cyberpunk fiction tropes were created before the internet, where everything is connected and electronic devices are no longer islands
It's also why it's always Japanese, on the 80s we thought Japan would be what China is today.
Right. Even netrunner types might physically jack into an internet connection to do their thing. The Internet of Things where everything and anything has a wifi connection was much later - the first (economically unsuccessful) smart refrigerator was only in 2000, for example.
A good majority of primary/original source material for cyberpunk (IE, the books that really created the genre) absolutely covered this shit.
It's Hollywood specifically that glossed over it a lot. Partly due to time constraints, and maybe partly because it was too "deep" for them and their assumed audiences.
Look up William Gibson, arguably one of the main founders of the entire genre.
It's worth pointing out as well though, a lot of the people who write most well known cyberpunk are leftists and aren't that deep to begin with. They're usually surface level thinkers and anti-capitalist types which is why whenever corpos do bad stuff it's usually profit motivated among other things. Ghost in the shell is a great example I would point to of exploring concepts like this. They even address the thorny issue in some of the episodes of a disabled kid who wanted to get cybernetic parts but his parents forbid it because of their religious beliefs.
It's precisely because the writers are all leftists I would argue, that corpos can never be the 'good guys' in any capacity or they simply don't allow you to play as the bad guys properly in pretty much any Cyberpunk I can think of. Yes, this includes Cyberpunk 2077, I was so hoping to be some corpo enforcer that rises up to the top as an executive but CD Projekt Red couldn't manage that and I blame ideology for that one because it would be too squeamish of a concept for SJWs.
Yes I'm aware in Cyberpunk 2077 you technically get the 'Arisaka' ending but even that's still painted as V getting screwed over by evil corpos and having no choice but to go into the digital ghost prison to save himself.
To be honest, it's not exactly easy to make a case where mega corporations won't abuse the massive power that they accumulate. I do agree though that the way leftist writers often portray corporations at a cartoonish level of villainous, with very little depth, nuance, or seriousness.
The mistake leftists tend to make is in assuming that capitalism is the problem and that total communism is the solution. They also fail to take note of how the left wing is just as much (if not more-so) in bed with large and wealthy entities exerting power and influence however they please.
My main point is from a gameplay perspective they should be taking that aspect of the corpo life and running with it. What if I want to be the bad guy and climb up the ladder? Let me become an executive and fly around in my extremely posh sports car exploring my various businesses that I own and shaking down people for cash then go back to my penthouse. The corpo life path intro was such a fucking cock tease and they could have made that aspect of the game so good but they deliberately chose not to.
Instead we got some shitty CoD campaign at best with an open world tacked onto the main story that didn't really make any sense. Even GTA the 'crime game' did not get this aspect of their game right, you can sort of buy businesses don't get me wrong. However in reality especially for GTA Online it was designed by rockstar to be nothing more than a vehicle to grind for cosmetics and in-game items rather than anything genuine.
This is the exact type of freedom that RPG games are completely missing now and why I hate leftist writing so much and it's not even just because of the diversity and pronoun nonsense. They are just bad at what they do. Remember the original Deus Ex and how you could literally join the Illuminati rather than do the preachy good guy bullshit? Yeah, that's more of what I want in video games because it's fun being able to choose that.
It's ironic that leftists call gamers babies but it's definitely because of them we can't have the dark and mature storytelling that we used to which is part of what made older RPG games so great because they're so fucking infantile and would get offended at any of these concepts introduced today.
https://www.youtube.com/watch?v=3cur1uMGrxs
Or you can not do that, and that's the end of the game so who knows what happens but based on the credits messages it's presumed he does some work for Hanako before he dies. Loyal corporate dog to the end.
Yeah but that's just typical coping bs like we saw with the Mass Effect 3 endings where people tried to make it out they were some elaborately clever endings and Shepard was really having some kind of fever dream when all that shitty writing happened. Nah, both those games had incredibly average and unimaginative writing at best. If the endings weren't there, they weren't there, I actually refunded on Cyberpunk 2077 because it pissed me off that much.
You should look into Ghost in the Shell. Watch the 80s movie first. standalone complex is good, but it's a little more lighthearted.
Does anyone remember that really mediocre mid 2000s shooter Haze? Dreadful as the story was, the one thing I really liked about it was the concept of the corpo soldiers having implants that would show them a curated version of reality, erasing their downed comrades from their view to prevent loss of morale, for example.
There isn't a shadow of a doubt it my mind that Google or Microsoft would show you their curated version of reality if they could get away with it.
The Syndicate (Wars) games also played with that idea, just in the intro videos. The citizens get a curated view of reality that shows white picket fences and robo-police as friendly neighborhood beat cops.
I have actually heard that excuse used for other shooters when it comes to bodies disappearing or the enemy being repetitive-looking clones, but I'll admit it always did feel like a bit of a gimmick to explain shortfalls in the game's technology. I think Deus Ex (the good one) had that as a fan excuse for the copy-pasted looking NPCs but uh, I think that was actually just because the game was really old and had texture and memory limitations.
I know you're talking about the neuropozine but this idea is almost exactly what they did with the optional "system update"/virus, though it only happens once.