Does anyone remember that really mediocre mid 2000s shooter Haze? Dreadful as the story was, the one thing I really liked about it was the concept of the corpo soldiers having implants that would show them a curated version of reality, erasing their downed comrades from their view to prevent loss of morale, for example.
There isn't a shadow of a doubt it my mind that Google or Microsoft would show you their curated version of reality if they could get away with it.
The Syndicate (Wars) games also played with that idea, just in the intro videos. The citizens get a curated view of reality that shows white picket fences and robo-police as friendly neighborhood beat cops.
I have actually heard that excuse used for other shooters when it comes to bodies disappearing or the enemy being repetitive-looking clones, but I'll admit it always did feel like a bit of a gimmick to explain shortfalls in the game's technology. I think Deus Ex (the good one) had that as a fan excuse for the copy-pasted looking NPCs but uh, I think that was actually just because the game was really old and had texture and memory limitations.
Does anyone remember that really mediocre mid 2000s shooter Haze? Dreadful as the story was, the one thing I really liked about it was the concept of the corpo soldiers having implants that would show them a curated version of reality, erasing their downed comrades from their view to prevent loss of morale, for example.
There isn't a shadow of a doubt it my mind that Google or Microsoft would show you their curated version of reality if they could get away with it.
The Syndicate (Wars) games also played with that idea, just in the intro videos. The citizens get a curated view of reality that shows white picket fences and robo-police as friendly neighborhood beat cops.
I have actually heard that excuse used for other shooters when it comes to bodies disappearing or the enemy being repetitive-looking clones, but I'll admit it always did feel like a bit of a gimmick to explain shortfalls in the game's technology. I think Deus Ex (the good one) had that as a fan excuse for the copy-pasted looking NPCs but uh, I think that was actually just because the game was really old and had texture and memory limitations.