Remember the original Deus Ex and how you could literally join the Illuminati rather than do the preachy good guy bullshit?
No? Deus Ex had one of the shittiest "choose your ending" endings of any game I recall, topped only by HR's literal "push the button for the ending you want" ending which I assume must have been riffing the first game.
Or do you mean the middle of the game where you meet Everett? Because the story is all on rails by that point. You don't get to "choose" to join, and there's no gameplay where you play as a badass secret illuminati agent. You're working for him while also working for the good guys.
Deus Ex is an entirely linear story after UNATCO. The developers were going to add an optional "Choose to stay with UNATCO" branching path but ran out of time.
Ah, okay, I understand now. I honestly wasn't looking at it as much from a gaming lens as a general narrative one.
I agree with you though. When we're talking about anything that strongly claims to an RPG, there should be a lot more latitude and freedom, allowing the player to dictate how they decide their character does things. And far, far less moralistic narrative pushing.
I can't even fathom how godawful tabletop RPG's must be with woke campaigns/groups. Like it's one thing to hear the kind of stupid shit WotC is pulling, but I doubt I could stomach even 15 minutes of that kind of shit during an actual game session.
No? Deus Ex had one of the shittiest "choose your ending" endings of any game I recall, topped only by HR's literal "push the button for the ending you want" ending which I assume must have been riffing the first game.
Or do you mean the middle of the game where you meet Everett? Because the story is all on rails by that point. You don't get to "choose" to join, and there's no gameplay where you play as a badass secret illuminati agent. You're working for him while also working for the good guys.
Deus Ex is an entirely linear story after UNATCO. The developers were going to add an optional "Choose to stay with UNATCO" branching path but ran out of time.
Ah, okay, I understand now. I honestly wasn't looking at it as much from a gaming lens as a general narrative one.
I agree with you though. When we're talking about anything that strongly claims to an RPG, there should be a lot more latitude and freedom, allowing the player to dictate how they decide their character does things. And far, far less moralistic narrative pushing.
I can't even fathom how godawful tabletop RPG's must be with woke campaigns/groups. Like it's one thing to hear the kind of stupid shit WotC is pulling, but I doubt I could stomach even 15 minutes of that kind of shit during an actual game session.