Mine's Ark, but I enjoy some vanilla minecraft now and again as well.
Need to figure out a controller mod one of these days, though...I can't do the keyboard and mouse thing...
Mine's Ark, but I enjoy some vanilla minecraft now and again as well.
Need to figure out a controller mod one of these days, though...I can't do the keyboard and mouse thing...
I'd have to go with Subnautica, the crafting if simple and easy if you use your head plus the sound design as well as ost was exceptional.
No interest however on getting the sequel after what they did to said person who created the original soundtrack, I'm happy with the original even more after they added the large rooms.
awesome =)
I looked at some Let's Plays of Subnautica here and there, but I never got around to buying it. It looks fun.
Here's a pro tip if you play, don't be afraid to have multiple bases but if it's not your main base, try to have them on areas you can reliably get power without maintenance like close to the surface for solar or near volcanic vents for geothermal.
awesome, thank you
Have you tried Valheim? Viking fantasy setting with a lot of exploration. I have not played seriously since before the Mistlands update, but it is alright single player though more fun with friends.
I had a good time with Valheim, except that it got to be extremely grindy at the current endgame (the Mistlands). Plus not being able to teleport around with metal, instead having to walk or sail it back, gets to be a pain. Thankfully there are mods to change that if you wish.
Great game for building, especially with friends. Can create some very atmospheric viking-styled buildings.
I just make a second world with chests, quit out of the main one, go to chest world, dump metal, load back into main one, tp where I need, go back to chest world to collect metal, profit :P
Ive spent most of the time in the game playing on a friend's MP server so this is exactly what I do. Meanwhile he has to take the slow boat back and get wrecked by the sea serpents.
I get why the devs don't want you to be able to go through portals with metal and whatnot. Exploration is fun! ...the first time. Anything after that is a bit of a grind.
And, as you say, there are mods for that.
Not gonna lie, sailing around in a wide, vast ocean on a viking longship, discovering new lands and fending off sea serpent attacks is pretty fucking cool. Just... not all the time.
Vintage Story
Primitive technology + Minecraft. Not a mod but a new engine.
A let's play showing basic gameplay lots of improvements since that build
looks interesting
what's the objection to blockchain do you suppose?
no idea, didn't even see that anywhere, maybe a reference to that it isnt a fad crypto game?
I thought Minecraft was neat when it came out, but I am genuinely sick of the survival crafting genre.
Fair enough =)
What are you into these days?
I'm in between games right now. I get a lot of enjoyment out of metrovanias an adventure games that follow the N64 Zelda formula.
If you've never played an Ocarina of Time randomizer you should absolutely do that. It gives you a level of appreciation for the game and how well built it is in a way that the normal playthrough cannot even approach.
It turns it into a form of Metroidvania of constantly memorizing dozens of random gear checks and progression being locked behind finding little pieces to progress further in multiple directions. To the point where you are teaching yourself dozens of tricks that carry over to just regular playing.
...as long as I don't have to run/ride back and forth over hyrule field a couple thousand times, agreed, lol.
the thing I find appealing about the N64 and GameCube era zelda games was the variety in gameplay, though the N64 era seemed to have more variety than the gamecube era. at one moment you were fighting a bad guy, in the next you were figuring out a timing puzzle, and the moment after you were running away from a wall of flames. even every enemy has a unique way to deal with it that's unlike the others.
Most modern RPGs have very same or similar enemies that just tweak their timings and animations, in the combat style remains largely the same even if the difficulty shifts. the game challenges you to get better at the same thing throughout the adventure, rather than challenging you to learn new things as you progress.
hardly any games have good puzzles anymore, and adventure has become ADHD micro secrets every two feet. you hardly ever have to talk to NPCs to figure things out and collect data, and each puzzle can be completed in a matter of seconds.
I feel like a lot of modern games overstay their welcome without mixing things up. I find myself unable to finish most games nowadays, not necessarily because they're too hard, but because I get over the game after the 20th hour.
...meanwhile, my dumbass thinks I'm gonna manage to beat the ark story in single player🤣😅
I am proud of myself that I was able to beat Link's Awakening, though that's a bit older than N64/gamecube, lol (Gameboy version, not the switch remake)
if you enjoyed that game, I highly recommend the switch remake. for once they actually did a one-for-one remake. the mechanics and dungeon layouts are all exactly the same, it's just a coat of 3D paint.
awesome. Maybe I'll get a switch at some point =) I'm steadily moving away from consoles, though.
other than exclusives, the benefits of consoles vs pc are slowly evaporating...
IMO Link's Awakening is still the best Zelda game, at least going by just the story.
yeah, but got the second (?) dungeon had me stumped for a long time. If not for the internet, I might never have figured out I needed the stupid 'dog' to get into it...
Have you tried the item attack? You go into a dungeon for it's item and then leave to the next dungeon. Once you get everything, you go on a boss hunt. Its workable for a lot of the Zelda's. The first three and Ocarina especially.
Into Hollow Knight? Looks like Silksong is finally coming out in 2024.
absolutely! Best metroidvania of the decade.
as for silk song, two weeks! trust the plan! Half-Life 3 confirmed! (I'll believe it when I see it)
Hahah. Yeah, fair...
Ancestors: The Humankind Odyssey. Simply because it does something completely different with the idea.
Because you are a literal monkey, with the survival crafting being you slowly evolving to be more able to deal with your environment. Your crafting improves as you develop the senses of smell and sight to better identify important things around you, while also slowly teaching yourself (and the monkeys in your clan) what happens when you use rock on stick to make sharp stick.
It lacks the depth of crafting that most of the games have, and instead tries to be more immersive (including an option to remove the hud entirely and play based entirely on ingame cues) with both the absolute fear of how out played you are in every manner by your environment and the slow dawning ability to deal with all those challenges as both you and the monkey learn how to use tools to even the playing field.
It has a definite end, and isn't super replayable without years in between, so its more of a long weekend game. But well worth like 15$ or so.
Im not a Big fan of the genre, but project zomboid was the second Game i purchased on Steam (kerbal being the first). I have been playing It on and off for almost 10 years now and the updates keep rolling in, although at snails pace. Astroneer Isnt really survival, but its somewhat similar to Minecraft in space, lots of fun if you play coop
awesome, lol.
I bought Terraria when Unity was going crazy with their licensing fee BS. It's been a lot of fun so far. Basically 2D Minecraft for the first part but switches over to more fighting once you have built a base and whatnot. Cheap at $10 and no microtransactions ever.
I've heard of terraria, but never got into it. maybe I'll take a look.
Starbound.
I really wanted to like Edge of Space because I prefer the art-style and mechanics more, but it doesn't support mods like Starbound does.
The other survival crafting games are too samey for my liking, or don't have very fleshed out gameplay loops like Space Engineers. I own a bunch of other survival games, installed them years ago, but just haven't played them, nor do I think I ever will.
...I had this idea for a game where instead of the usual grind of gather resources to make stuff, you instead have to program what you need into virtual consoles inside of some sort of virtual world. The idea being to teach players programming as they play, but somebody said that might just annoy people...
...I had this idea for a game where instead of the usual grind of gather resources to make stuff, you instead have to program what you need into virtual consoles inside of some sort of virtual world. The idea being to teach players programming as they play, but somebody said that might just annoy people...
To throw in something different here are two 2d survival games.
Unreal World - In development since 1992 its a Finish Iron-age simulator where winter is your biggest threat. Graphics are what they are but they are serviceable. The game even has a vague 'magic' system that requires you to make offerings before/after various actions. Craft tons of items to survive and trade (or steal) what you cant make from the local tribes. Be careful though, reputation matters, and you might find yourself being chased down by a hunting party. Its an experience that really has no equal, especially not in modern gaming. The satisfaction you get when you finally complete your log cabin before winter arrives in unparalleled.
NEO Scavenger - Post-apocalyptic survival simulator where you wake up from cryo-sleep and try to survive in the wasteland around Detroit. Combat is tough and risky, so every confrontation must be analyzed on a risk/reward basis. Interesting story based around native american folklore and various cryptids, with some cheap story-based instant-kill choices which can be a bit annoying. Many different play styles, from hacking to sneaking around to running and gunning, most of which are balanced and well developed. Except for Botany, always take Botany as its OP and the best way to grind money. Some good mods out there expand the game further and flesh out the world more. I have over 550 hours in NEO Scavenger and can fully recommend it if you can get past the graphics and text driven gameplay.
If I could somehow combine Conan Exiles with Valheim, I would have the perfect survival crafting sandbox.
...Now I'm thinking of the governator flexing his pecs, so thanks for that xD
I've been on a Better than Wolves kick lately. The community seems a bit cucked, but the mod itself is difficult as balls and a lot of fun to figure out.
sounds like a more rounded out version of the old tekkit mod. Maybe I'll look into it. Thank you =)
I set Minecraft to peaceful and go explore. Its the best experience for me. I nearly finished exploring the entire controlled area on my PS3 after five years of playing. Then I had to move to Florida and haven't been able to since.
yeah, I hear florida minecraft is pretty crazy
lol
Got pulled into Icarus not long ago, it's alright so far.
7 days to die
great choice. =)
Think it'll ever come out of Alpha?😂
Kidding aside, it's a fun game. hard as balls by yourself, though, and I'm all about the single player, lol
Minecraft, but I've stacked enough blocks that it has to be progression quest packs like Create: Above and Beyond at this point. Project Zomboid is also really good even if the idea of a survival crafting game with zombies makes you shudder at first.
lol, I've played 7 days to die, zombies in survival crafting isn't a big deal. it can be annoying, but it isn't a big deal