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39
posted 2 years ago by Lethn 2 years ago by Lethn +39 / -0
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▲ 22 ▼
– NoEyesNoGroin 22 points 2 years ago +22 / -0

the FPS is atrocious even on high end machines because they don't understand that the majority of people don't have 4090 gtx cards and 8k monitors

This is more because of consoles. Optimising for PC takes actual work and expertise, which is something devs don't have any more.

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▲ 27 ▼
– AcidOverlord 27 points 2 years ago +27 / -0

This can't be stressed enough. "Game programmers" today are really engine scriptwriters. They didn't make the game - they licensed a framework for a game from somebody else and then write scripts and textures and models to populate it. Optimization happens in the backend, the engine, and the modern game programmer doesn't work with the guts of that at all.

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▲ 4 ▼
– smokeypanda 4 points 2 years ago +4 / -0

Triple-a's have the resources for in-house engines or deep modifications to licensed middleware. Their problem is that biz-dev departments (I.e. disconnected from consuming or developing the product) have an even larger share of production effecting decisions than they did versus the mid 00s. Current industry's scope and scheduling philosphy is incongruous with making works of art, thus they're not committing the right resources to robust architecture and other foundations.

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▲ 2 ▼
– when_we_win_remember 2 points 2 years ago +2 / -0

I think Bethesda wrote the engine. Supposedly things like managing a ton of items got better in Starfield, though that's not something I really get into.

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▲ 12 ▼
– deleted 12 points 2 years ago +12 / -0
▲ 7 ▼
– NoEyesNoGroin 7 points 2 years ago +7 / -0

It shouldn't but apparently most gamers are too retarded to care.

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▲ 11 ▼
– Devidose 11 points 2 years ago +11 / -0

Because most are console players, or worse phone "gamers".

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▲ 3 ▼
– Kaarous 3 points 2 years ago +3 / -0

What modern software? Most of the engine backbones used today date back to the mid 2000s.

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▲ 2 ▼
– deleted 2 points 2 years ago +2 / -0
▲ 1 ▼
– deleted 1 point 2 years ago +1 / -0

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