They didn't even code properly whether or not you were in a relationship with a companion already which just goes to show you how rushed the release was. Really basic stuff being completely left out and bugged.
Probably because the "people" who made it don't believe in closed relationships in the first place, and they forgot not everyone thinks like themselves.
Pathfinder: Kingmaker actually goes out of its way to address this with the player in multiple ways. IE, you might end up confronted further down the road if you've been getting deeply serious with multiple characters (not just from a friendship counter, but after making you've been making a number of clear and explicit dialogue choices).
One or two characters, iirc, openly allow for open relationships, but the writing makes it clear that they want to be sure there'[s some open communication going on and that the player's being at least a little mature about it. Other characters though encourage you to make up your mind and make an honest and open decision. In general it was handled pretty damn well, almost right off the bat.
Not that the way Kingmaker handles it is entirely new, a few other RPG's have done this in a somewhat similar way in the past. Even from a basic design and programming standpoint though it sounds like BG3 totally half-assed the way they implemented it. Perhaps in a partially deliberate way.
Exactly, when you actually see good story writing this is where the defence of Baldur's Gate 3 falls apart. Another one that springs to mind is Mass Effect 2 where if Shepard tries two timing he gets confronted over it. The annoying thing is about Baldur's Gate 3 the voice actors are all quite good, however no amount of good voice acting can carry a woke storyline.
Honestly Kingmaker seemed just as bad. The couple you save from slavers both hit on you if you talk to them twice. I was like WTF, kill them.
Kingmaker had horrible companions, is not that I did not care about them but I hated them to the point I made mercenaries and played with those. I understand that the second game has better companions but looking and seeing that there were no white male companions was a hard pass for me.
They hit on you once or twice yes, but when you give them a firm "no" and they'll stop with that shit. I actually liked Octavia, the Wizard chick. But the Half-Orc can fuck right off. I also liked a good majority of the other party characters. Certainly more than I have in a lot of other RPG's, including Mass Effect.
The only characters I didn't like were the Cleric and the Half-Orc. Valerie was... strange and kind of boring, but she's also a Paladin off-shoot, so much of her personality's about what I'd expect.
From what I've heard about BG3, they basically won't take no for an answer and will keep trying to pester the player anytime an event or dialogue scene is triggered.
Yeah, there's definitely some similarities there. And a lot of these subplot events occur at a gradual pace. The game also runs off of a calendar system for a lot of the overall game's progression, which I guess shares some similarities to how VN's are often structured. This of course has a lot of pros and cons in a fullbore RPG.
One thing I will confess is that I did have to play through a lot of the game with a strategy guide to help min-max on certain decisions and preferred results. It's not the kind of thing I'd normally do with RPG's, but on my first attempt I nearly got screwed over during this one chapter that REALLY forces you into a strategic corner if you weren't prepared before-hand. I ended up using the guide as a little bit of a crutch here and there for some of the more complex decision-making actions.
I wouldn't be so sure that it shows bad coding. Being in a relationship rather than just being in "situationships" and "open relationships" considered morally repressive to Leftists. Marriage and babies enslave women, so it's correct for women to sleep around regardless of "relationship status". Same with gay men: but marriage is a cis-heteronormative patriarchal construct, so it's even more important for gay men to either never get married, or sleep around when they do.
I get that argument, however at the same time I wonder if the woke shit is just a great way to get the SJWs talking about them in a positive light. The pronouns are a great example of this, even a youtuber I initially liked and praised for his content was making the point that adding pronouns was barely any effort and it made them happy.
So instead of making the relationships work as one would expect them to they can just brag about how tolerant they are as a company by allowing open relationships. The reason I think this is the case because unlike in RPGs of old from what I've seen the dialogue options barely seem to react to them. I know allegedly there's some interaction on that if you do try and cheat. However I doubt it's anything as involved as Baldur's Gate 2 where you had companions literally ready to duel to the death over romance options the PC picks.
Holy shit thinking about that makes me miss good writing even more :(
Woke shit has always been a way of trying to guarantee income from the ideologically captive. That's the whole point behind: go broke, get woke, croak.
It's a defensive mechanism to appease institutionally captured consoomers followed by massive partisan investment by ideological hedge funds devoted to propping up those political causes.
They didn't even code properly whether or not you were in a relationship with a companion already which just goes to show you how rushed the release was. Really basic stuff being completely left out and bugged.
Probably because the "people" who made it don't believe in closed relationships in the first place, and they forgot not everyone thinks like themselves.
Pathfinder: Kingmaker actually goes out of its way to address this with the player in multiple ways. IE, you might end up confronted further down the road if you've been getting deeply serious with multiple characters (not just from a friendship counter, but after making you've been making a number of clear and explicit dialogue choices).
One or two characters, iirc, openly allow for open relationships, but the writing makes it clear that they want to be sure there'[s some open communication going on and that the player's being at least a little mature about it. Other characters though encourage you to make up your mind and make an honest and open decision. In general it was handled pretty damn well, almost right off the bat.
Not that the way Kingmaker handles it is entirely new, a few other RPG's have done this in a somewhat similar way in the past. Even from a basic design and programming standpoint though it sounds like BG3 totally half-assed the way they implemented it. Perhaps in a partially deliberate way.
Exactly, when you actually see good story writing this is where the defence of Baldur's Gate 3 falls apart. Another one that springs to mind is Mass Effect 2 where if Shepard tries two timing he gets confronted over it. The annoying thing is about Baldur's Gate 3 the voice actors are all quite good, however no amount of good voice acting can carry a woke storyline.
Honestly Kingmaker seemed just as bad. The couple you save from slavers both hit on you if you talk to them twice. I was like WTF, kill them. Kingmaker had horrible companions, is not that I did not care about them but I hated them to the point I made mercenaries and played with those. I understand that the second game has better companions but looking and seeing that there were no white male companions was a hard pass for me.
They hit on you once or twice yes, but when you give them a firm "no" and they'll stop with that shit. I actually liked Octavia, the Wizard chick. But the Half-Orc can fuck right off. I also liked a good majority of the other party characters. Certainly more than I have in a lot of other RPG's, including Mass Effect.
The only characters I didn't like were the Cleric and the Half-Orc. Valerie was... strange and kind of boring, but she's also a Paladin off-shoot, so much of her personality's about what I'd expect.
From what I've heard about BG3, they basically won't take no for an answer and will keep trying to pester the player anytime an event or dialogue scene is triggered.
Sounds like the bad harem ending in a visual novel.
Yeah, there's definitely some similarities there. And a lot of these subplot events occur at a gradual pace. The game also runs off of a calendar system for a lot of the overall game's progression, which I guess shares some similarities to how VN's are often structured. This of course has a lot of pros and cons in a fullbore RPG.
One thing I will confess is that I did have to play through a lot of the game with a strategy guide to help min-max on certain decisions and preferred results. It's not the kind of thing I'd normally do with RPG's, but on my first attempt I nearly got screwed over during this one chapter that REALLY forces you into a strategic corner if you weren't prepared before-hand. I ended up using the guide as a little bit of a crutch here and there for some of the more complex decision-making actions.
I wouldn't be so sure that it shows bad coding. Being in a relationship rather than just being in "situationships" and "open relationships" considered morally repressive to Leftists. Marriage and babies enslave women, so it's correct for women to sleep around regardless of "relationship status". Same with gay men: but marriage is a cis-heteronormative patriarchal construct, so it's even more important for gay men to either never get married, or sleep around when they do.
I get that argument, however at the same time I wonder if the woke shit is just a great way to get the SJWs talking about them in a positive light. The pronouns are a great example of this, even a youtuber I initially liked and praised for his content was making the point that adding pronouns was barely any effort and it made them happy.
So instead of making the relationships work as one would expect them to they can just brag about how tolerant they are as a company by allowing open relationships. The reason I think this is the case because unlike in RPGs of old from what I've seen the dialogue options barely seem to react to them. I know allegedly there's some interaction on that if you do try and cheat. However I doubt it's anything as involved as Baldur's Gate 2 where you had companions literally ready to duel to the death over romance options the PC picks.
Holy shit thinking about that makes me miss good writing even more :(
Woke shit has always been a way of trying to guarantee income from the ideologically captive. That's the whole point behind: go broke, get woke, croak.
It's a defensive mechanism to appease institutionally captured consoomers followed by massive partisan investment by ideological hedge funds devoted to propping up those political causes.
The game already took ages to come out of early access