Some people were looking for less pozzed mod hosting sites than places like Nexus Mods. I came across this place:
I haven't gone through everything there but it does have, for example, "Hogwarts Legacy, Historically accurate 1800's Hogwarts," "WoW Wrath Classic Gender Icons," and FO4 Grounded Commonwealth.
If and when Starfield starts getting modded I am sure you can imagine what it will host.
After skimming through the offerings, I've got two thoughts. Firstly, could be very handy. Secondly...
Wow, a lot of games just randomly throw in the tranny flag, rainbow flag, or even BLM flags.
I looked a little more in to what's there and... yeah. I had no idea. Spider Man: Miles Morale is crazy. For Better Days I would have picked replacements that where more thematically closer to what was shipped but the originals are just blatant BLM woke bullshit.
Either we are getting old and not picking these games up to even know it's there or it's so prevalent no cares anymore.
Yeah, that was definitely the standout, but a bunch of the mods for games were just "replace tranny flag."
Kind of a mix; there's so much of it it can be hard to keep track, and also modern games can be so bad we here probably have significantly less interest in them than average.
It's frustrating, many, many modern games seem to be replacing sex with "pronouns" or "body types." And apparently every game needs some woke flag. And ugly women.
Its because they are not only incredible cheap and easy to throw in, but also super easy to mod back out.
So unlike a lot of woke shit, its almost a trivial matter for a mod to be created removing it.
You mean, super easy to remove for distribution in Muslim countries.
Muslim countries and any other regions that rightfully refuse to celebrate degeneracy.
Replacing with the Israeli flag would be a good troll.
Good find.
Hope this gets more visibility and userbase.
It's only good as an archive I'm afraid.
So, you want it to bekome like NexusMods?
No, I want it to have enough traffic to keep it around rather than have it be a site that dies from being small and unknown.
Well, if it gets big enough it'll be subverted and unusable for sane people. It's a lose-lose either way.
Thanks for this. I'll keep this bookmarked in case someone actually does create a 'Grounded Starfield' mod.
For a game where you can openly be Christian?
Idk, im hoping we get both sides in the game.
They had a Jesuit priest write some of the lore, like... im not too worried about Starfield.
But ill see in like 4 days...
I just want "No man's Skyrim".
I'm more talking about removing some of the obnoxious 'diversity' that they seem to have shoehorned in. I don't really care if the story remains the same.
The Jesuits are pretty shit by and large.
Yup. Jesuits have been a subversive wing in Christianity for a long time. Look at who they really are.
Any tips on finding mods that are "alternatively hosted" from Nexus? Skyrim, for example, has SKSE which a ton of other mods depend on. Not asking for rule 1 violations, just search query tips.
Ultimately the entire supply chain has to be mirrored outside the woke wall. Even using nexus or moddb lets them claim traffic and then use that traffic to market themselves to advertisers, even if you yourself can block ads.
SKSE is hosted on its own, you have no reason to get it from Nexus if you don't want to - just google it and use the first link instead of Nexus. The other mods that Nexus is such a massive hub for, I have no idea on other options for that though. There are a handful of like mod 'packs' out there now, that tailor Skyrim a certain way and host it themselves but then it becomes a bit more of a mess to sort if you want to continue to edit it.
It all starts with the banks, credit card companies, and payment processors.
Hosting mods isn’t free. To do this at scale you need to be able to collect money somehow whether it’s ads or subscriptions or donations and you can bet that if a based (or even neutral) mods site gets created the woke ghouls will do everything in their power to shut it down.
I think something you're missing is that modders (myself included) do it for a hobby or to change something we like or dislike. I have zero interest in building a game from scratch and then going through the process of selling it. I just want to add a new weapon to Fallout or a couple spells to Skyrim for myself and anyone that's interested.
"Just build your own game!" sounds like the sams people who when they see someone do a translation patch for a 20+ year old game or build cities in minecraft immediately say that line. If they wanted to make a game they would.
But again I have zero interest in that. I don't want a "workload" period, I just want to slay a couple dragons with some sick custom magic or sword I made. And that's why I brought up translation patches. It is absolutely a lot of work but if that's how they want to spend their free time who are you or anyone in a position to judge.
It really applies to any hobbies. Would you go up to someone who likes watching football and be like "What are you doing? You could be outside practicing with a ball and make money off it!". Why would you? Dude might just want to watch football and that's the same for someone who wants to reverse engineer a game in their free time.
How is the modding support trash and how have Bethesda fucked over modders in the past? I'm honestly curious because I've been modding since Oblivion and Bethesda provides the easiest and open set of tools to mod their games. Hell even things that are engine bound eventually get cracked open and are fixed or modded. They physically couldn't stop Starfield modding if they wanted to because it's still running gamebryo all the way down in the hood and that's been broken open for over a decade now.
It's admirable that your making your own game but I think stubbornly trying to nudge people into game creation is misguided, because again people sometimes just want a hobby and telling them "but you could turn this into a job and make money" is silly. So what if the company hates me, are they magically going to make my 12 year old skyrim install and mod directly unusable? They can't so I don't care.
The paid modding completely crashed and burned and it while it was an incredible move of not reading the room it did lead to the creation club, and while not all of it was great, did provide some fantastic assets and systems for modders to use. The "tiny patches" I think is a nonstarter because literally every other game has similar patches and other than the special edition and anniversary edition (which were years apart) mods truck along just find and don't break as much as you'd think. Other than that their mod support has been pretty incredible and like I said as long as they keep using Creation Engine they physically can't stop modding even if they flipped around tomorrow.
I'm not suggesting that, my point has been that hobby can just be a hobby. It is very cool that the tools and resources are there to make your own projects, but again I don't want to. Whether for money or fun is irrelevant to me, modding is simply a hobby for me to support the hobby of playing videogames. Learning Unreal and creating resources takes away my finite time, and to be frank I'd rather just be killing dragons or fighting off raiders in a Bethesda game.
Compare Gamebryo/Creation Engine to Unreal Engine or Unity and it's obvious how much this tech holds their games (& subsequently mods) back. Gamebryo/Creation engine tools suck in comparison.
I disagree. Show me another game like Skyrim (which is 12 years old) where you can physically move every item around the environment, have a massive world with npcs living with schedules and who you can murder, steal, interact with every single one. Where there's seasons, weather, and the freedom to go and do anything. (And where the mod community have literally modded in every single facet of life)
Yes Unreal and Unity are powerful, but nobody has used those tools in the intervening 12 years to make a game like Skyrim. It is interesting to think why they haven't been able to.
The problem with that is, modding is often easier than creating the code from scratch. Adjusting code and then troubleshooting what it breaks is leagues simpler than actually doing it.
Not to discredit the skills and great shit they are able to put out, but you'd likely filter out 99% of mod creators immediately by asking for original creation over modification.
I generally don't care about mods but want to up this. Great find, hopefully our people here can make use of this and spread the word. Fuck nexus and moddb.
.eth.limo? Wheretf is that hosted?
Disappointed there's no Salt Party with Starfield like with FO4