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74
Skullgirls devs have aggressively censored the game in a new update, removing tons of graphical and audio assets. (archive.is)
posted 2 years ago by CaptainDudeguy 2 years ago by CaptainDudeguy +74 / -0
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▲ 5 ▼
– AlfredicEnglishRules 5 points 2 years ago +5 / -0

It was an ok game when it first released, but nothing to the bigger names. Now it's forgotten, and the devs don't understand why.

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▲ 5 ▼
– MargarineMongoose 5 points 2 years ago +5 / -0

It's big claim to fame was that it more or less bullied the rest of the industry into adopting rollback netcode by showing up all the AAA companies and demonstrating just how inferior their delay based netcode was.

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▲ 1 ▼
– AlfredicEnglishRules 1 point 2 years ago +1 / -0

I didn't know that. That does explain a bit.

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▲ 4 ▼
– Adamrises 4 points 2 years ago +4 / -0

It being forgotten is probably why this is happening. They are still trying to keep the same game they already got your money for 10 years ago alive.

So instead of releasing the next game in the series, like every other fighting game, they are trying to controversy bait market it back into people's conscious to get some players back.

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▲ 2 ▼
– AlfredicEnglishRules 2 points 2 years ago +2 / -0

Fighting games are weird. Capcom couldn't count to 3 or 4 for a very long time.

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– Adamrises 1 point 2 years ago +1 / -0

In that case, and many others, it was tourney and arcade fags literally dropping infinite money in their lap. I don't blame them for riding the train, as it basically was impenetrable.

Its not like its changed, they simply stopped releasing entirely new versions and instead turned to MTX/DLC milking instead. The same way Monster Hunter stopped selling a whole G Rank game and instead did expansion packs once it was easier.

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▲ 1 ▼
– JustHereForTheSalmon 1 point 2 years ago +1 / -0

I'm not deep enough into fighting games to understand, but it seems like Capcom certainly did release SF3 and SF4, but the fans didn't really embrace them.

Were there technical reasons why they were NG?

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▲ 2 ▼
– AlfredicEnglishRules 2 points 2 years ago +2 / -0

Sluggish controls. You had to time the next hit by the animation, and hitting the button wrong meant an attack wouldn't happen. For SF3 everything had extra animations, which meant things weren't flowing as easily. SF4 had a similar problem because it was in 3D.

SF3 was released on CPS3 and Naomi arcade boards. Add in the 1-3 impacts and you have enough differences to figure out how to play. Fighting games are zen like where you stop thinking and just respond. All the differences made it hard to let it flow. Since the movement doesn't feel the same as SF2, it's hard to move on to the next game.

Then we have outside games like King of Fighters, Fatal Fury, Mortal Kombat, and Marvel fighters as well. It's easy to zen out to Marvel vs Street Fighter or the original Street Fighter 2 series. Power Stone is awesome.

It ended up going the way of Darkstalkers.

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