I'm not deep enough into fighting games to understand, but it seems like Capcom certainly did release SF3 and SF4, but the fans didn't really embrace them.
Sluggish controls. You had to time the next hit by the animation, and hitting the button wrong meant an attack wouldn't happen. For SF3 everything had extra animations, which meant things weren't flowing as easily. SF4 had a similar problem because it was in 3D.
SF3 was released on CPS3 and Naomi arcade boards. Add in the 1-3 impacts and you have enough differences to figure out how to play. Fighting games are zen like where you stop thinking and just respond. All the differences made it hard to let it flow. Since the movement doesn't feel the same as SF2, it's hard to move on to the next game.
Then we have outside games like King of Fighters, Fatal Fury, Mortal Kombat, and Marvel fighters as well. It's easy to zen out to Marvel vs Street Fighter or the original Street Fighter 2 series. Power Stone is awesome.
I'm not deep enough into fighting games to understand, but it seems like Capcom certainly did release SF3 and SF4, but the fans didn't really embrace them.
Were there technical reasons why they were NG?
Sluggish controls. You had to time the next hit by the animation, and hitting the button wrong meant an attack wouldn't happen. For SF3 everything had extra animations, which meant things weren't flowing as easily. SF4 had a similar problem because it was in 3D.
SF3 was released on CPS3 and Naomi arcade boards. Add in the 1-3 impacts and you have enough differences to figure out how to play. Fighting games are zen like where you stop thinking and just respond. All the differences made it hard to let it flow. Since the movement doesn't feel the same as SF2, it's hard to move on to the next game.
Then we have outside games like King of Fighters, Fatal Fury, Mortal Kombat, and Marvel fighters as well. It's easy to zen out to Marvel vs Street Fighter or the original Street Fighter 2 series. Power Stone is awesome.
It ended up going the way of Darkstalkers.