Is there a good overhaul of the leveling system? As much as I love Oblivion and complex RPG systems, that system is utterly retarded and so easy to fuck up, especially combined with the equally awkward world scaling.
Legacy of the Dragonborn Museum, full stop. I can't play without it any more. It gives you a massive museum in Solitude, with a living space and QoL features, a shitton of quests and new areas, and includes Moonpath to Elsweyr in it - amongst a bunch of OTHER mods as well! It is a MASSIVE mod that took the author literally years to finish, but it's done. There's a version for the special edition, too. I can't recommend it (and all the MANY mods it supports) enough!
The more mods you have the more unrealistic that demand becomes. Do you really want the toolset needed to debug the whole game plus 100+ mods all overwriting each other at various points in time? I don't think you actually understand what it is you're requesting.
That they should output a log with the name of the file that caused the crash? Or the file that that the game accessed at the moment of the crash? I mean, quite a few games do that... American/Euro Truck Sim does that.
Have you ever had to debug something before? Figuring out which file caused the crash is a manual process when you don't have control of all the things in the environment and the environment is sufficiently complex. Mod A may have caused a memory leak because of a unique way it interacted with Mod B in this very specific scenario that it is damn near impossible to replicate, but the game didn't actually crash until mod C had a need for resources to render some stuff while the player was in a cell that was altered by mod D. Now which mod caused the crash and how did you determine that in an automated fashion with a moderate level of accuracy?
Sure you could just output a raw log dump of the last stuff that was being touched prior to the crash, but that isn't necessarily going to tell you which mod caused the crash.
I've not played Skyrim in some time but I would like to start it again, if you have some good mods that adds nice quests and lands please let me know.
Enderal: Forgotten Stories however is great mod for Skyrim but is a different game entirely. Different story, with different characters and a different land entirely. If you do not mind starting from scratch I highly recommend it.
There’s a couple that add new lands, like Elswwayre and stuff, I’ve never really gotten into them though.
There’s just so much shit to sift through when modding Skyrim I always lose interest and never play it.
I play Oblivion cause Skyrim sucks
I play Morrowind because Oblivion sucks.
I play Tennis for Two on an oscilloscope
Is there a good overhaul of the leveling system? As much as I love Oblivion and complex RPG systems, that system is utterly retarded and so easy to fuck up, especially combined with the equally awkward world scaling.
I think there's a couple but I don't use them cause I don't mind oblivions level system
I am actually going to download oblivion on my gaming laptop
Legacy of the Dragonborn Museum, full stop. I can't play without it any more. It gives you a massive museum in Solitude, with a living space and QoL features, a shitton of quests and new areas, and includes Moonpath to Elsweyr in it - amongst a bunch of OTHER mods as well! It is a MASSIVE mod that took the author literally years to finish, but it's done. There's a version for the special edition, too. I can't recommend it (and all the MANY mods it supports) enough!
Is there a mod that adds William Knight as a conversable NPC?
not for a while but old mod recoms:
moonpath to elsweyr
falskaar
wyrmstooth
Can’t go wrong with falskar fucking stellar classic new land mod.
not since after 2018 or so
basically all i did was run around being a companions merc and eating people as a werewolf with no fast travel except carts
I used to... Before the re-release by Bethesda.
It has been a while. In regards to your question... No clue!
But, quite frankly, I wish Bethesda released a better way to troubleshoot what mod caused a crash.
I also wish they didn’t waste so much time making elder scrolls 6. I’ll check out Starfield as well.
The more mods you have the more unrealistic that demand becomes. Do you really want the toolset needed to debug the whole game plus 100+ mods all overwriting each other at various points in time? I don't think you actually understand what it is you're requesting.
Well I just get the quest mods. To add more adventures. Like I love Bruma and Forgotten City
That they should output a log with the name of the file that caused the crash? Or the file that that the game accessed at the moment of the crash? I mean, quite a few games do that... American/Euro Truck Sim does that.
Have you ever had to debug something before? Figuring out which file caused the crash is a manual process when you don't have control of all the things in the environment and the environment is sufficiently complex. Mod A may have caused a memory leak because of a unique way it interacted with Mod B in this very specific scenario that it is damn near impossible to replicate, but the game didn't actually crash until mod C had a need for resources to render some stuff while the player was in a cell that was altered by mod D. Now which mod caused the crash and how did you determine that in an automated fashion with a moderate level of accuracy?
Sure you could just output a raw log dump of the last stuff that was being touched prior to the crash, but that isn't necessarily going to tell you which mod caused the crash.
Rimworld actually kind of does something like this, I think.
So, which is better, give no information as is, or output some log like other games?
I've not played Skyrim in some time but I would like to start it again, if you have some good mods that adds nice quests and lands please let me know.
Enderal: Forgotten Stories however is great mod for Skyrim but is a different game entirely. Different story, with different characters and a different land entirely. If you do not mind starting from scratch I highly recommend it.