Path of Exile appears to have loosened its grip on my soul and free time. I've been itching to do some gamedev again.
My first question is, is anyone here a hobby developer and wouldn't mind a hanger on to be a helper monkey?
My second question is, if nobody is currently working on a game project would anyone like to collab on one? Caveat is I don't want to be the primary in the programming but I'm willing to do project management, admin, supplemental dev, support, testing, be a rubber duck, wrangle resources, and do just about every other aspect of dev.
My main experience is with C# and the Unity engine but I'm willing to learn others.
I have been doing on and off hobbyist gamedev for many years now. Haven't released anything commercial but have actually released a couple of arcade-style games:
https://acp.itch.io/thewedge - endless runner + shooting
https://www.dropbox.com/s/d2k2ah923xoibyr/Valance-Default-1.0.0.22.exe?dl=1 - remake of atari 800 Atoms game sorry could only find an executable installer
https://acp.itch.io/space-rocks-in-space - asteroids + flashlight
A couple of flash games with the Stencyl engine that are now unplayable:
http://www.stencyl.com/game/play/27177
And my crowning achievement is I got in the top 40s place in innovation in a ludum dare (out of >2k entries) like 100 years ago: http://ludumdare.com/compo/ludum-dare-28/comment-page-1/?action=preview&uid=30564
edit:
Looks like here is some interest. The next step is setting up some realtime coms. Thinking we start with text chat. Does anyone have any idea about the best way handle the initial setup?
I do pixel art and animation, and have a solid grasp of level design. I've got so many ideas knocking around for a game, but I can never seem to just sit down and work on them. I'd be willing to come aboard someone's else's team to get some solid dev experience.
A quick update: we just held our first collab meeting. The project has been initiated, we worked on our collab tech, and we made some headway into the project. Nothing playable yet but we scheduled another meeting for next week to keep the ball rolling.
I'd be shocked if you had a demo already. It'd be a big success just to get everyone to agree to a specific idea in the time that's passed, let alone assignment of heirarchy or tasks.
If you do manage to make a demo, please do make a new thread to share it.
I'm reasonably good at making 1994-2004 looking 3D models.
I know how to do some Blueprint stuff in UE4.
I know a reasonable amount of GZDoom DECORATE, and Doombuilder.
All I've been able to do is make outlines and control designs.
I've done some 3D modeling and texture making, as well as some programming in Game Maker. This is a small game I've been working on, it's like Final Fantasy Tactics.
I wouldn't want to be a main developer I think, but I wouldn't mind helping out if anybody needs some work done.
I'm an industrial programmer, but I mess around with a number of programming projects to keep myself sharp, but I'm not really driven enough or artistically inclined to have much to show for it.
It's always been a dream of mine to release something targeting an 8-bit. Messed around on the amstrad and the gameboy, but never got very far.
I've been programming since I was a kid, albeit very little of it professionally (some web-based business apps in the early 2000s is about it for paid work). Still, I'm always dabbling with something. Best I've done game-wise is I built most of a puzzle game in C# XNA for Xbox 360. The game worked, but it wasn't fun enough for me to bother to build menus and crap to publish it. Also made a fairly simple 2D engine in the same framework. I was more proud of it's actual equation based physics that the fact that I never finished it enough to do anything with it.
I don't know anything about GPUs or these modern engines like UE4. I get the idea you don't even have to program those at times and it's all just kinda there already. Otherwise I've had my hands in about everything from MOS Assembler to Python at some point. Jack of all languages, expert of none. Lots of math in my background, although if you need much beyond trig and linear algebra there will be a thick layer of rust I have to get through first.
Still, I'd be happy to help if there's a need even if it's the boring crap like input device processing or helping to optimize math (and therefore CPU heavy routines and such).
update: held 2nd meeting - continued building collab infrastructure and made some important initial design decisions
still no playable product but still making progress
anyone who wants to join can come to https://kia2gameproject.freeforums.net/
Glad this is continuing. I don't have time to contribute but hope you guys keep moving forward, learning, and building
I've dabbled in table-top system creation, so mostly stick to home-brew content for systems that are close to what I want now. I also used to be somewhat active in the RPG Maker community creating pixel art. Currently I've been dabbling with making my own pokemon fan-game with a bit of a South Florida theme to it.
You sound like an ideaguy, tbh.
I used to be an idea guy but then I realized that all of my ideas suck. Now I just want support people with better ideas.
I'm sorry but you don't seem useful. Low skilled work would be little more than community manager and such, and even that is only relevant way into development. Giving you any access to dev work just seems like multiplying the risk of leaks without any payoff.
I'm happy to take advice from anyone who will give it. If you have experience and have completed projects under your belt feel free to join the board and tell us what we are doing wrong.
I have neither and I do wish you success.
C and Lua programmer here. No gamedev experience. Currently employed full time so I am probably not available (let alone capable) to lead anything.
Some related threads from the dotwin gaming community:
I would have registered for the last one but it seems to be happening through discord which I don't use.
programming experience is much more important than gamedev experience, you can pick up the engine UIs and libraries really fast
sent everyone who commented a pm with some details, if anyone else wants in let me know
I would like also to join the potential collab, Currently work as software dev, (C#,C++).
cool, make an account here and post in the intro thread
https://kia2gameproject.freeforums.net/
some disposable emails from here work https://temp-mail.org/en
update: 3rd meeting held - still making progress but nothing playable yet
mechanics of the primary loop are fairly solidified so we start taking working on themes and visual concepts
anyone who wants to join can come to https://kia2gameproject.freeforums.net/