Path of Exile appears to have loosened its grip on my soul and free time. I've been itching to do some gamedev again.
My first question is, is anyone here a hobby developer and wouldn't mind a hanger on to be a helper monkey?
My second question is, if nobody is currently working on a game project would anyone like to collab on one? Caveat is I don't want to be the primary in the programming but I'm willing to do project management, admin, supplemental dev, support, testing, be a rubber duck, wrangle resources, and do just about every other aspect of dev.
My main experience is with C# and the Unity engine but I'm willing to learn others.
I have been doing on and off hobbyist gamedev for many years now. Haven't released anything commercial but have actually released a couple of arcade-style games:
https://acp.itch.io/thewedge - endless runner + shooting
https://www.dropbox.com/s/d2k2ah923xoibyr/Valance-Default-1.0.0.22.exe?dl=1 - remake of atari 800 Atoms game sorry could only find an executable installer
https://acp.itch.io/space-rocks-in-space - asteroids + flashlight
A couple of flash games with the Stencyl engine that are now unplayable:
http://www.stencyl.com/game/play/27177
And my crowning achievement is I got in the top 40s place in innovation in a ludum dare (out of >2k entries) like 100 years ago: http://ludumdare.com/compo/ludum-dare-28/comment-page-1/?action=preview&uid=30564
edit:
Looks like here is some interest. The next step is setting up some realtime coms. Thinking we start with text chat. Does anyone have any idea about the best way handle the initial setup?
C and Lua programmer here. No gamedev experience. Currently employed full time so I am probably not available (let alone capable) to lead anything.
Some related threads from the dotwin gaming community:
I would have registered for the last one but it seems to be happening through discord which I don't use.
programming experience is much more important than gamedev experience, you can pick up the engine UIs and libraries really fast