Path of Exile appears to have loosened its grip on my soul and free time. I've been itching to do some gamedev again.
My first question is, is anyone here a hobby developer and wouldn't mind a hanger on to be a helper monkey?
My second question is, if nobody is currently working on a game project would anyone like to collab on one? Caveat is I don't want to be the primary in the programming but I'm willing to do project management, admin, supplemental dev, support, testing, be a rubber duck, wrangle resources, and do just about every other aspect of dev.
My main experience is with C# and the Unity engine but I'm willing to learn others.
I have been doing on and off hobbyist gamedev for many years now. Haven't released anything commercial but have actually released a couple of arcade-style games:
https://acp.itch.io/thewedge - endless runner + shooting
https://www.dropbox.com/s/d2k2ah923xoibyr/Valance-Default-1.0.0.22.exe?dl=1 - remake of atari 800 Atoms game sorry could only find an executable installer
https://acp.itch.io/space-rocks-in-space - asteroids + flashlight
A couple of flash games with the Stencyl engine that are now unplayable:
http://www.stencyl.com/game/play/27177
And my crowning achievement is I got in the top 40s place in innovation in a ludum dare (out of >2k entries) like 100 years ago: http://ludumdare.com/compo/ludum-dare-28/comment-page-1/?action=preview&uid=30564
edit:
Looks like here is some interest. The next step is setting up some realtime coms. Thinking we start with text chat. Does anyone have any idea about the best way handle the initial setup?
I've been programming since I was a kid, albeit very little of it professionally (some web-based business apps in the early 2000s is about it for paid work). Still, I'm always dabbling with something. Best I've done game-wise is I built most of a puzzle game in C# XNA for Xbox 360. The game worked, but it wasn't fun enough for me to bother to build menus and crap to publish it. Also made a fairly simple 2D engine in the same framework. I was more proud of it's actual equation based physics that the fact that I never finished it enough to do anything with it.
I don't know anything about GPUs or these modern engines like UE4. I get the idea you don't even have to program those at times and it's all just kinda there already. Otherwise I've had my hands in about everything from MOS Assembler to Python at some point. Jack of all languages, expert of none. Lots of math in my background, although if you need much beyond trig and linear algebra there will be a thick layer of rust I have to get through first.
Still, I'd be happy to help if there's a need even if it's the boring crap like input device processing or helping to optimize math (and therefore CPU heavy routines and such).