Depending on the level of destructability and ability to construct things I can see it. Also a lot of people seem to forget system requirements aren't just what the program needs. It's sitting on top of Windows 11's demands.
I repeat, "the level of destructibility" first, and second compare system requirements for windows XP vs 11. Subtract 4 gigs of ram from the game to find what the game itself needs. Windows 11 uses more than 2 orders of magnitude more ram on its own than XP. Running mspaint on 11 will have minimum requirements of 4 gigs or ram. You're not comparing apples with apples.
How much is loaded at once? How big are areas? How much is being prefetched? Those matter. If you're comparing a contiguous open world with dense actors to Red Faction ps2 levels (and likely simultaneously complaining about graphics not advancing enough while demanding higher resolutions and exponentially increasing the requirements in the process)
The Arkham Trilogy were, and still are, some of the best looking games ever made. And once they cleared up the issues with whatever DRM they were using (Denuvo?) causing framerates to drop on loading zones, they ran really well too.
The first 2 games actually had GFWL, which was later removed. Unlike Gearbox who re-released Bulletstorm at a massively inflated price for the GFWL removal, WB/Rocksteady just upgraded all existing customers to the GOTY versions in an update, which was nice.
Knight had Denuvo, as I understand, but I didn't get around to that game until long after it was removed and long after all the issues were fixed with Iron Galaxy's shitshow of a port.
Depending on the level of destructability and ability to construct things I can see it. Also a lot of people seem to forget system requirements aren't just what the program needs. It's sitting on top of Windows 11's demands.
There was destructibility in games in the 2000s with potato computers.Windows 10 could run on computers with a couple of gigs of ram.
I repeat, "the level of destructibility" first, and second compare system requirements for windows XP vs 11. Subtract 4 gigs of ram from the game to find what the game itself needs. Windows 11 uses more than 2 orders of magnitude more ram on its own than XP. Running mspaint on 11 will have minimum requirements of 4 gigs or ram. You're not comparing apples with apples.
How much is loaded at once? How big are areas? How much is being prefetched? Those matter. If you're comparing a contiguous open world with dense actors to Red Faction ps2 levels (and likely simultaneously complaining about graphics not advancing enough while demanding higher resolutions and exponentially increasing the requirements in the process)
Arkham Knight looked better, ran smoother, and had more detail than this when it was was released on base PS4 consoles. It ran on Unreal engine 3.
The Arkham Trilogy were, and still are, some of the best looking games ever made. And once they cleared up the issues with whatever DRM they were using (Denuvo?) causing framerates to drop on loading zones, they ran really well too.
The first 2 games actually had GFWL, which was later removed. Unlike Gearbox who re-released Bulletstorm at a massively inflated price for the GFWL removal, WB/Rocksteady just upgraded all existing customers to the GOTY versions in an update, which was nice.
Knight had Denuvo, as I understand, but I didn't get around to that game until long after it was removed and long after all the issues were fixed with Iron Galaxy's shitshow of a port.