The Arkham Trilogy were, and still are, some of the best looking games ever made. And once they cleared up the issues with whatever DRM they were using (Denuvo?) causing framerates to drop on loading zones, they ran really well too.
The first 2 games actually had GFWL, which was later removed. Unlike Gearbox who re-released Bulletstorm at a massively inflated price for the GFWL removal, WB/Rocksteady just upgraded all existing customers to the GOTY versions in an update, which was nice.
Knight had Denuvo, as I understand, but I didn't get around to that game until long after it was removed and long after all the issues were fixed with Iron Galaxy's shitshow of a port.
Arkham Knight looked better, ran smoother, and had more detail than this when it was was released on base PS4 consoles. It ran on Unreal engine 3.
The Arkham Trilogy were, and still are, some of the best looking games ever made. And once they cleared up the issues with whatever DRM they were using (Denuvo?) causing framerates to drop on loading zones, they ran really well too.
The first 2 games actually had GFWL, which was later removed. Unlike Gearbox who re-released Bulletstorm at a massively inflated price for the GFWL removal, WB/Rocksteady just upgraded all existing customers to the GOTY versions in an update, which was nice.
Knight had Denuvo, as I understand, but I didn't get around to that game until long after it was removed and long after all the issues were fixed with Iron Galaxy's shitshow of a port.