If Helldivers 2 was built around a campaign, people would play through the campaign and then stop playing the game. Everyone wants an endless game, but no one wants the systems or mechanics necessary to create an endless game. The only way to generate endless content on the fly is AI, and people don't want that either.
Also, players throwing massive tantrums over intelligent nerfs are fucking idiots. When confronted with game balance outliers, most players think devs should just "buff everything else" and then "buff the content". This is about 10x as much work just to arrive at the same place. The only difference is that the players are spared the realization that they were being carried by overpowered tech.
The balance in general is a joke. The bots used to have one hit KO rockets and be somewhat accurate. That got nerfed, but it was replaced with other dumb mechanics.
This is the bane of all "live service" games. Publishers want that infinite cash flow, which means newer enemies that are harder to kill than older enemies in order to give players a reason to farm more powerful and newer weapons. It's an ever-spinning hamster wheel that can never be properly balanced.
And yeah, every time I peek into whatever the players are complaining about regarding balance it's the most asinine thing imaginable. I stopped paying attention to most of it, but the last I looked the typical dompamine-addicted crowd were complaining that the hardest difficulty setting was... too difficult??!?!
Arrowhead doesn't make "intelligent nerfs". They destroy whole other systems in knee jerk reactions, because they didn't actually create the game and the guys who did quit a while ago. They barely qualify as caretakers.
Helldivers 2 will be in textbooks in the future, on how to kill a golden goose with technical debt and makework obsession with unasked for iterations.
If Helldivers 2 was built around a campaign, people would play through the campaign and then stop playing the game. Everyone wants an endless game, but no one wants the systems or mechanics necessary to create an endless game. The only way to generate endless content on the fly is AI, and people don't want that either.
Also, players throwing massive tantrums over intelligent nerfs are fucking idiots. When confronted with game balance outliers, most players think devs should just "buff everything else" and then "buff the content". This is about 10x as much work just to arrive at the same place. The only difference is that the players are spared the realization that they were being carried by overpowered tech.
The balance in general is a joke. The bots used to have one hit KO rockets and be somewhat accurate. That got nerfed, but it was replaced with other dumb mechanics.
This is the bane of all "live service" games. Publishers want that infinite cash flow, which means newer enemies that are harder to kill than older enemies in order to give players a reason to farm more powerful and newer weapons. It's an ever-spinning hamster wheel that can never be properly balanced.
And yeah, every time I peek into whatever the players are complaining about regarding balance it's the most asinine thing imaginable. I stopped paying attention to most of it, but the last I looked the typical dompamine-addicted crowd were complaining that the hardest difficulty setting was... too difficult??!?!
Arrowhead doesn't make "intelligent nerfs". They destroy whole other systems in knee jerk reactions, because they didn't actually create the game and the guys who did quit a while ago. They barely qualify as caretakers.
Helldivers 2 will be in textbooks in the future, on how to kill a golden goose with technical debt and makework obsession with unasked for iterations.