I loved getting gaming magazines in the 90s and early 00s. Stopped getting them when they turned into “women in gaming” every issue or whining about diversity in gaming
Unfortunately these articles weren’t about great characters, it was about “men bad and we need more women in gaming for reasons”. Basically the Sarkisian nonsense
It's sad that their games get so much exposure that should otherwise go to passionate devs who actually make something fun that many people like to play.
I vaguely remember a long time ago there was big hype over some game made by women, and it was just an interactive visual novel with maybe a half hour of actual gameplay and not-terrible-but-ok-artwork. They got invited to game development conferences and everything. The hype was far more about its development than the actual game.
It was good that ads tried to be entertaining because there were so many in EGM, particularly around Xmas. It would be, feels like, 2/3 ads, but I guess it paid for all the rest of the glossy print.
I loved getting gaming magazines in the 90s and early 00s. Stopped getting them when they turned into “women in gaming” every issue or whining about diversity in gaming
I love women in gaming! Rance Quest had several women in the game that were great to be there!
Unfortunately these articles weren’t about great characters, it was about “men bad and we need more women in gaming for reasons”. Basically the Sarkisian nonsense
It's sad that their games get so much exposure that should otherwise go to passionate devs who actually make something fun that many people like to play.
I vaguely remember a long time ago there was big hype over some game made by women, and it was just an interactive visual novel with maybe a half hour of actual gameplay and not-terrible-but-ok-artwork. They got invited to game development conferences and everything. The hype was far more about its development than the actual game.
Used to be more like "Here are Lara Croft's boobs and thousands of advertisements directed what, obviously, is our demographic."
Yep. They understood who bought the games
It was good that ads tried to be entertaining because there were so many in EGM, particularly around Xmas. It would be, feels like, 2/3 ads, but I guess it paid for all the rest of the glossy print.