I don't see the issue. If it makes game development more accessible, and it's not overly taxing on average hardware, then I see that as an improvement. Humanity excels when we make tools. There's been people like you who rejected the printing press, the tractor and the telephone.
I don't want game development more accessible. Game development becoming more accessible is why we have a bunch of danger hairs and bottom feeding activists ruining the industry. I want game development to be a herculean effort such that it takes people like John Carmack to survive in game development.
I look forward to the day studios use N64 textures and force DLSS to save development time.
I don't see the issue. If it makes game development more accessible, and it's not overly taxing on average hardware, then I see that as an improvement. Humanity excels when we make tools. There's been people like you who rejected the printing press, the tractor and the telephone.
Do you still ask people for their fax number?
I don't want game development more accessible. Game development becoming more accessible is why we have a bunch of danger hairs and bottom feeding activists ruining the industry. I want game development to be a herculean effort such that it takes people like John Carmack to survive in game development.
This cost Sega dearly in the Saturn years, to the point the Dreamcast couldn't undo all the damage.
It also cost Nintendo in the N64 years, giving Sony even more of an advantage right when Sony needed it most.
Nintendo immediately backpedaled extremely hard, making the GameCube the easiest of that generation to develop for.