InB4 they try to ban games like Diablo for having tiered loot as “instilling pro-gambling ideologies into children” (not to mention “enforcing the patriarchal heterodox that some loot is inherently better than others”). They’ll demand we switch to “Loot Type A” and “Loot type B”
And a buncha chumps will be like “well, they got a point!”
Or autism. There's a reason why only autists find speedrunning (i.e. playing the same game over and over and over again just to shave a few nanoseconds) fun.
I would argue that in this case while having similar results, comfort in routine and hatred of variety are definitely different enough to warrant the distinction.
Variance as applied to people is also the key to why most of their half-baked ideologies don't work, they hate it for ruining their layabout utopia too.
Very much this. To all the idiots claiming that any elements of randomness equates to gambling, here you go. Great company you find yourself in.
InB4 they try to ban games like Diablo for having tiered loot as “instilling pro-gambling ideologies into children” (not to mention “enforcing the patriarchal heterodox that some loot is inherently better than others”). They’ll demand we switch to “Loot Type A” and “Loot type B”
And a buncha chumps will be like “well, they got a point!”
Randomness, also called variance, is the key to replayability.
So naturally "some" people absolutely hate it. Inability to adapt is a sign of low intelligence.
Or autism. There's a reason why only autists find speedrunning (i.e. playing the same game over and over and over again just to shave a few nanoseconds) fun.
I would argue that in this case while having similar results, comfort in routine and hatred of variety are definitely different enough to warrant the distinction.
Variance as applied to people is also the key to why most of their half-baked ideologies don't work, they hate it for ruining their layabout utopia too.