Marathon is a live-service, pvp-focused extraction shooter from Bungie, the studio that created Halo and Destiny.
Of course, almost none of the original developers responsible for those hit games are working at Bungie today. They were completely overrun years ago by woke DEI activists. The staff pictures aren't hard to find. The company Twitter never misses an opportunity to signal their progressivist bonafides. There are trannies at every level of the company.
Not surprisingly, the game is flopping pretty hard relative to its budget, which is estimated to be multiple hundreds of millions. A lot of industry simps are claiming it's not that bad because Concord and Highguard were so much worse, but that's not how this shit works; just because your game has more than 500 players doesn't mean it's a success.
I digress. The point of this lengthy post is to identify a shift in strategy among woke devs. I think some of them have realized that overtly woke character designs and aesthetics are not going to fly in the AAA space anymore. Too many high profile ultra expensive failures. At the same time, tranny devs would rather die than submit to popular mainstream beauty standards. These freaks would rather walk into the sea than give the chuds even one good female protagonist.
So what's the tranny's solution to the free market problem? Queer-coded asexual art and character designs. If you can't make your game and characters purple and gay, then do the next best thing: make your game a garish, asexual neon nightmare. No one can accuse you of wokeness if your aesthetics aren't even human, right?
But here's the thing: live-service games rely on skins to generate profit, and seemingly very few people are interested in financially supporting these - again - queer-coded asexual designs. No one is cosplaying this garbage. Woke devs think they've found a plausibly deniable loophole, a strategy for rejecting human beauty norms without giving up the game, but it turns out this aesthetic still triggers people's lizard brains.
Just a theory. Hope this game continues to fail.
Edit: right on cue, an Overwatch developer has attacked gamers as "unemployed" for the sin of discussing Marathon's bad player numbers. Wonder if this dev is a tranny, too...
Day 2394023 of asking how these games burn hundreds of millions in cash
Because its jew money. Printed out of thin air. Which causes inflation, and guess who pays for that? The working class goyim.
It's actually some of the strongest evidence that our economy and currency are straight-up fake. There's no other explanation for these publishers and corporations seemingly suffering no consequences for multi billion dollar failures.
Has to be money laundering. Wasn't Rings of Woke like a billion dollars for a season? How the literal fuck do you spend a billion dollars on shitty costumes and shitty cgi for about 8 hours of content?
Particularily these "indy" games. Almost any woke game you see it getting tons of government cash in the form of grants. That money is laundered by paying your friends to "code" for seven years.
Who cares if the game flops after that? It wasn't your money and you walked away with your salary. Just virtue signal on the internet how the "Alt-Right" "review bombed" you to make yourself known and apply for an even bigger grant next time.
Hmm... maybe funny accounting as well. Not sure what "Hollywood accounting" actually is, but if you improperly inflate your expenses, you can dodge taxes.
Its not as hard as you think when you realize where these faggots all live. In the bay area if you're making 100k/yr you're almost poor because the cost of living and taxes are so insane, and then you break it down.
100 devs x 100k = 10million/yr just paying the team. Then you have the facilities, the licenses, the equipment. If your team is 200 people, you take 5 years, and add in misc costs (even before advertising) you hit ~120 million real fucking fast. 160 million at 7yrs. Then make sure the fags at the top are pocketing their personal 10-20million each and now you're at a quarter billion.
Granted, but how do you take 5-7 years for this trash?
Again, look where they are. Your employees are all Hairdye Hitlers who think criticism is violence and they have a Union with friends in the media. How do you propose to get them to work faster than a lazy, token, punch-clock effort without them bringing your studio to its knees with "controversy"?