no you're right. They're terrible games and I've been saying they are overrated for ages. Decent enough world and ost, but the mechanics/controls and balancing are just completely awful. And with good mod support. Which is what saves it and why them making an online-only thing was retarded.
I started with Morrowind and outside of Skyrim, their games got progressively worse every iteration. Given what they've been putting out over the last couple of years, I'm not holding my breath for this.
Oblivion was great (at the time it came out, it was revolutionary). Skyrim was a 7/10 game, it got stale and boring fast, but a few quests (dark brotherhood, monks) were awesome, plus mods saved it and turned it into a 9/10 imo.
Tech-wise Gamebryo was revolutionary and its successor is still unmatched in its particular niche. It's not the graphics or the mechanics or the writing, it's the engine. No matter how much shit Bethesda gets, there's a reason you haven't seen a Skyrim But Better by now, and it's because we're still barely getting Oblivion But Worse.
When people were trying to create a randomizer to the original version of Dark Souls 2, they found it almost impossible because you literally could not place certain NPCs or enemies in certain areas because everything in an area came packaged together. You might need an AI package from one asset list, but you have to load the whole asset list, and there's no memory for that. Or if there is, one entity might have code attached to it that conflicts with another and you've just caused the renderer to bomb out. Lots of games are like this, even now, and the ones that aren't will cook hardware 5x more powerful than the 360 was for half the complexity.
Meanwhile in any Gamebyro or Creation game, you can drop anything in the game, anywhere in the game. You can give it one line of script that tells it to cross the entire world and it'll do it, even if it has to pass through ten separate loading zones and three worldspaces to do it, and you can personally intercept it anywhere along the way. And you might know of a game you think did something like that once or twice, but I guarantee you nine times out of ten, it was a trick, not something the engine can just do.
Well i remember it blew my mind back then. Maybe the first time I felt happy in a LONG LONG time (since goldeneye id say)
I still remember the quest with the orc girl that goes to get revenge and how I helped her get revenge. Then I realized I could have sided with the bandits instead and killed herself and I was stunned. I hadn't seen that in a game before.
"playable state" is a very debatable
starfield released in a "playable state" and so did many other Bugthesda titles
The differing definitions of "playable state" is the punchline of the joke.
Most Bethesda games are overrated. Don't change my mind because you can't.
I did enjoy Oblivion and Skyrim but they don't deserve the praise they've gotten over the years. Especially Skyrim.
I still play modded Skyrim. Mods really keep that game going
no you're right. They're terrible games and I've been saying they are overrated for ages. Decent enough world and ost, but the mechanics/controls and balancing are just completely awful. And with good mod support. Which is what saves it and why them making an online-only thing was retarded.
I started with Morrowind and outside of Skyrim, their games got progressively worse every iteration. Given what they've been putting out over the last couple of years, I'm not holding my breath for this.
Oblivion was great (at the time it came out, it was revolutionary). Skyrim was a 7/10 game, it got stale and boring fast, but a few quests (dark brotherhood, monks) were awesome, plus mods saved it and turned it into a 9/10 imo.
The combat still sucks
No, it really wasn't. It was a dumbed down Morrowind with slightly better combat. The graphics were pretty nice on PC, yes, but that's it.
Tech-wise Gamebryo was revolutionary and its successor is still unmatched in its particular niche. It's not the graphics or the mechanics or the writing, it's the engine. No matter how much shit Bethesda gets, there's a reason you haven't seen a Skyrim But Better by now, and it's because we're still barely getting Oblivion But Worse.
When people were trying to create a randomizer to the original version of Dark Souls 2, they found it almost impossible because you literally could not place certain NPCs or enemies in certain areas because everything in an area came packaged together. You might need an AI package from one asset list, but you have to load the whole asset list, and there's no memory for that. Or if there is, one entity might have code attached to it that conflicts with another and you've just caused the renderer to bomb out. Lots of games are like this, even now, and the ones that aren't will cook hardware 5x more powerful than the 360 was for half the complexity.
Meanwhile in any Gamebyro or Creation game, you can drop anything in the game, anywhere in the game. You can give it one line of script that tells it to cross the entire world and it'll do it, even if it has to pass through ten separate loading zones and three worldspaces to do it, and you can personally intercept it anywhere along the way. And you might know of a game you think did something like that once or twice, but I guarantee you nine times out of ten, it was a trick, not something the engine can just do.
Well i remember it blew my mind back then. Maybe the first time I felt happy in a LONG LONG time (since goldeneye id say)
I still remember the quest with the orc girl that goes to get revenge and how I helped her get revenge. Then I realized I could have sided with the bandits instead and killed herself and I was stunned. I hadn't seen that in a game before.
Why did they bother with that teaser back in 18
To sweeten ZeniMax's buyout to Microsoft. That ad was for the shareholders, not you.
Makes sense
I hadn't made that connection, thanks.
To get attention away from the failure of 76
Forgot about how bad that release was
I remain skeptical and unconvinced. Big Rigs: Over the Road Racing was playable.
Playable after modders are given access for a day
Note to mods. Don't believe.