Okay, let's also ignore the facts that the game was destined to fail whether or not geoff keighley displayed it at the end of the show, like the thing someone is supposed to most anticipate.
Trailer made the game look awful
Made a game no one asked for
In an already oversaturated market with other free to play hero shooter games struggling to retain players.
A near Flatline of player count inside the release week
I think whether or not keighley did that intentionally is irrelevant. If they just shadow dropped it, there would have been even less players.
The Concord 2 label is accurate, people from Concord worked on this. Apparently losing Sony nearly half a billion dollars is not reason enough to never hire you again. Gotta lose more money for other businesses.
I didn't even want to try it, but the consensus on the reviews was 3x3 was not a good idea, the game pace is too slow. They quickly added a 5x5, but the player base had shrunk so quick getting a 5x5 together would take upwards of 20 minutes just to form up to play an already boring game.
Also, for a team that says they didn't just copy overwatch's homework, but worse: over = high, watch = guard.
Might as well have just gone for straight up ripoff. Like uhh, that's not Junkrat, that's Garbage Mouse. And that's not Roadhog, that's Street Swine. etc.
That's pretty remarkable given the effort that would be required. It's an across-the-board increase in frame costs -- rendering, audio, networking, and game thread, not to mention a fundamental change in the player experience. They must have done some serious crunch doing the absolute bare minimum work to get it up and running, even if the engineers quietly expected and architected for this all along.
Also, for a team that says they didn't just copy overwatch's homework, but worse: over = high, watch = guard.
The Western nomenclature of trying to keep titles under four syllables is absolutely asinine to me. It really highlights how badly they're seeing low-IQ consumers.
To the credit of many Asian developers, at least they get creative with their game titles, regardless of how goofy they sound. At least they stand out and don't feel like they were focus-group tested to appeal to the intelligence of nigger-tier consumers.
Okay, let's also ignore the facts that the game was destined to fail whether or not geoff keighley displayed it at the end of the show, like the thing someone is supposed to most anticipate.
I think whether or not keighley did that intentionally is irrelevant. If they just shadow dropped it, there would have been even less players.
The Concord 2 label is accurate, people from Concord worked on this. Apparently losing Sony nearly half a billion dollars is not reason enough to never hire you again. Gotta lose more money for other businesses.
I didn't even want to try it, but the consensus on the reviews was 3x3 was not a good idea, the game pace is too slow. They quickly added a 5x5, but the player base had shrunk so quick getting a 5x5 together would take upwards of 20 minutes just to form up to play an already boring game.
Also, for a team that says they didn't just copy overwatch's homework, but worse: over = high, watch = guard.
Might as well have just gone for straight up ripoff. Like uhh, that's not Junkrat, that's Garbage Mouse. And that's not Roadhog, that's Street Swine. etc.
That's pretty remarkable given the effort that would be required. It's an across-the-board increase in frame costs -- rendering, audio, networking, and game thread, not to mention a fundamental change in the player experience. They must have done some serious crunch doing the absolute bare minimum work to get it up and running, even if the engineers quietly expected and architected for this all along.
They probably had it done before the game went gold, because it'd take way the heck too long to do it after the fact.
The Western nomenclature of trying to keep titles under four syllables is absolutely asinine to me. It really highlights how badly they're seeing low-IQ consumers.
To the credit of many Asian developers, at least they get creative with their game titles, regardless of how goofy they sound. At least they stand out and don't feel like they were focus-group tested to appeal to the intelligence of nigger-tier consumers.