For sure. Even if I don't like what he's doing with the Avatar series, I can't blame someone for having an ego after writing, producing and directing the highest grossing film in history twice, both times without the aid of an existing IP to build up momentum.
and from a technical perspective, the avatar films are actually really impressive, they came up with some new techniques and adapted existing ones for filming these things
the use of a motion tracked rig to have a virtual camera so you can see (a really simplified version of) the scenes digital elements and move that camera through space in real time while also seeing the actors represented in that scene in real time, i'm not aware of something like that being done before (there might have been static examples mind) and I feel coming from non-CG physical sets and actors to avatar something like that rig was probably essential to getting it right
the performance capture rig with the face cameras to capture the facial performance in higher detail on the set instead of separately in a booth later - actors work better when acting off of each other not in a booth, even with the silly dots on their faces
the underwater filming and performance capture techniques developed for the second one
the overall high level of detail of the CG used in the films is impressive and the 3D being a core part of production leading to the best 3D I have ever seen in films (doesn't help that hollyweird decided that everything must be 3D and bolted 3D onto films that had no intention of being 3D and so had none of the considerations for 3D early on in production or worse they converted 2D films that were complete to 3D on the cheap)
the water they developed in the first one (after jake falls off the cliff after being chased by the palulukan and he is in the river - that water is actually really impressive)
problem is as ever hollywood took the wrong lessons from avatar and decided that absolutely everything can be CG now and the CG artists don't need time they can just do it it's done on the computer what's so hard about that? - despite avatar being like 90% CG it still made heavy use of physical props and rigs to give the actors something to interact with beyond balls on a stick
I wish the story was better and I really I wish cameron wasn't such a retard in so many other aspects
I want to know what the original music would have sounded like - in the first film they got someone to work out what na'vi music would sound like because they only have 3 fingers + thumb so instruments and music would develop differently, cameron then decided that would sound too strange to the audience so we got "normal" music instead
He's probably still not as bad as James Gunn or J. J. Abrams or Leslie Headland or Phoebe Waller Bridges, though.
For sure. Even if I don't like what he's doing with the Avatar series, I can't blame someone for having an ego after writing, producing and directing the highest grossing film in history twice, both times without the aid of an existing IP to build up momentum.
and from a technical perspective, the avatar films are actually really impressive, they came up with some new techniques and adapted existing ones for filming these things
the use of a motion tracked rig to have a virtual camera so you can see (a really simplified version of) the scenes digital elements and move that camera through space in real time while also seeing the actors represented in that scene in real time, i'm not aware of something like that being done before (there might have been static examples mind) and I feel coming from non-CG physical sets and actors to avatar something like that rig was probably essential to getting it right
the performance capture rig with the face cameras to capture the facial performance in higher detail on the set instead of separately in a booth later - actors work better when acting off of each other not in a booth, even with the silly dots on their faces
the underwater filming and performance capture techniques developed for the second one
the overall high level of detail of the CG used in the films is impressive and the 3D being a core part of production leading to the best 3D I have ever seen in films (doesn't help that hollyweird decided that everything must be 3D and bolted 3D onto films that had no intention of being 3D and so had none of the considerations for 3D early on in production or worse they converted 2D films that were complete to 3D on the cheap)
the water they developed in the first one (after jake falls off the cliff after being chased by the palulukan and he is in the river - that water is actually really impressive)
problem is as ever hollywood took the wrong lessons from avatar and decided that absolutely everything can be CG now and the CG artists don't need time they can just do it it's done on the computer what's so hard about that? - despite avatar being like 90% CG it still made heavy use of physical props and rigs to give the actors something to interact with beyond balls on a stick
I wish the story was better and I really I wish cameron wasn't such a retard in so many other aspects
I want to know what the original music would have sounded like - in the first film they got someone to work out what na'vi music would sound like because they only have 3 fingers + thumb so instruments and music would develop differently, cameron then decided that would sound too strange to the audience so we got "normal" music instead
Too bad it's all in service of a middling remake of Dances With Wolves