Its odd, because BOTW is such a lackluster game filled with poor design, but it has the foundation to build great games out of. You certainly need a lot of effort to make an open world that feels right, but Ubisoft slop showed how you can crank that out and still make money for a long while.
The only thing Nintendo took away from BOTW is people really like open-world Hyrule, which is why Nintendo reused the map twice: once in TOTK, and another in Mario Kart World.
Hey, they also took "we don't need to make anything fun, just give them a bunch of random stuff and they will pretend they are inventing it" from it. Which is why TOTK is literally the same empty sandbox, except now you got generic crafting on top of it that even further makes the game a joke.
The BOTW game style should have been repeated way more. I wanted a Castlevania like it.
Its odd, because BOTW is such a lackluster game filled with poor design, but it has the foundation to build great games out of. You certainly need a lot of effort to make an open world that feels right, but Ubisoft slop showed how you can crank that out and still make money for a long while.
The only thing Nintendo took away from BOTW is people really like open-world Hyrule, which is why Nintendo reused the map twice: once in TOTK, and another in Mario Kart World.
Hey, they also took "we don't need to make anything fun, just give them a bunch of random stuff and they will pretend they are inventing it" from it. Which is why TOTK is literally the same empty sandbox, except now you got generic crafting on top of it that even further makes the game a joke.