They have a theme park being made. Can their IPs actually save them this way? Probably not.
The problem is they make a good game every now and then. I enjoyed the Rayman platformer. I stopped playing Far Cry 2 because it's too much based on places I've visited in South Africa. It's also from the Brown era. Their attempts at Driving games were acceptable. The Wii U zombie game was really original.
I think that's the problem. They're great at AA style games that are acceptable and fun if someone already made the style, or a really original idea at something. Their attempts at AAA always disappoint because it's trying to follow whatever trend they think works. So they invest in big games, but then make the gameplay fairly basic. They need bigger numbers than what they are capable of creating.
I think a big part was the dreads, which were a huge talking point at the time of black people trying to claim ownership over. Basically half the discussion around the game involved Killmonger references.
It was just a poor design choice that killed it before it had a chance.
Immortals Fenix Rising was a shockingly good original IP they made a few years back, that basically improved in all ways over BOTW that it was copying (unless you hate the quippy narration and dialogue a lot).
And it just flopped immediately due to minimal marketing and was abandoned.
Its odd, because BOTW is such a lackluster game filled with poor design, but it has the foundation to build great games out of. You certainly need a lot of effort to make an open world that feels right, but Ubisoft slop showed how you can crank that out and still make money for a long while.
The only thing Nintendo took away from BOTW is people really like open-world Hyrule, which is why Nintendo reused the map twice: once in TOTK, and another in Mario Kart World.
Good pun on the title.
They have a theme park being made. Can their IPs actually save them this way? Probably not.
The problem is they make a good game every now and then. I enjoyed the Rayman platformer. I stopped playing Far Cry 2 because it's too much based on places I've visited in South Africa. It's also from the Brown era. Their attempts at Driving games were acceptable. The Wii U zombie game was really original.
I think that's the problem. They're great at AA style games that are acceptable and fun if someone already made the style, or a really original idea at something. Their attempts at AAA always disappoint because it's trying to follow whatever trend they think works. So they invest in big games, but then make the gameplay fairly basic. They need bigger numbers than what they are capable of creating.
Everyone whose played it said it was great, and it seems that the "We Wuz" trailer and character design ruined that for them.
I think a big part was the dreads, which were a huge talking point at the time of black people trying to claim ownership over. Basically half the discussion around the game involved Killmonger references.
It was just a poor design choice that killed it before it had a chance.
Immortals Fenix Rising was a shockingly good original IP they made a few years back, that basically improved in all ways over BOTW that it was copying (unless you hate the quippy narration and dialogue a lot).
And it just flopped immediately due to minimal marketing and was abandoned.
The BOTW game style should have been repeated way more. I wanted a Castlevania like it.
Its odd, because BOTW is such a lackluster game filled with poor design, but it has the foundation to build great games out of. You certainly need a lot of effort to make an open world that feels right, but Ubisoft slop showed how you can crank that out and still make money for a long while.
The only thing Nintendo took away from BOTW is people really like open-world Hyrule, which is why Nintendo reused the map twice: once in TOTK, and another in Mario Kart World.