Win / KotakuInAction2
KotakuInAction2
Communities Topics Log In Sign Up
Sign In
Hot
All Posts
Settings
All
Profile
Saved
Upvoted
Hidden
Messages

Your Communities

General
AskWin
Funny
Technology
Animals
Sports
Gaming
DIY
Health
Positive
Privacy
News
Changelogs

More Communities

frenworld
OhTwitter
MillionDollarExtreme
NoNewNormal
Ladies
Conspiracies
GreatAwakening
IP2Always
GameDev
ParallelSociety
Privacy Policy
Terms of Service
Content Policy
DEFAULT COMMUNITIES • All General AskWin Funny Technology Animals Sports Gaming DIY Health Positive Privacy
KotakuInAction2 The Official Gamergate Forum
hot new rising top

Sign In or Create an Account

66
Never (twitter.com)
posted 293 days ago by rattleS 293 days ago by rattleS +66 / -0
29 comments share
29 comments share save hide report block hide replies
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (29)
sorted by:
▲ 4 ▼
– Ender910 4 points 293 days ago +4 / -0

It's also even worse since everyone starts chasing after already oversaturated and trying to do the same kind of thing.

Not many of these teams and studios ever bother to reach back into their own gaming experiences from the past to come up with inspiration for new ideas.

And on top of that, a lot of new developers have barely played anything beyond trendy shovelware. I've heard a few anecdotal stories of this sort second hand, and it's so jaw droppingly stupid how completely clueless they are about even basic gameplay design.

permalink parent save report block reply
▲ 6 ▼
– Gizortnik 6 points 293 days ago +6 / -0

Not many of these teams and studios ever bother to reach back into their own gaming experiences from the past to come up with inspiration for new ideas.

I think that's an inherent problem of a small team.

If you make something that works, you want to keep developing the skills that contribute to something that works. If you make successful RPG's, you're not sure it's a good idea to spend your time developing a shooter. It's a bit risky to trade time building onto a formula that works, into time building a new formula that you haven't tested.

I think the real solution would be to basically develop different kinds of games. You'll have to build cheap shovelware to test single parts of a gameplay loop that players enjoy, rather than dumping a couple years into a game that people will not like. Meanwhile, your larger 3-5 year project will just have to keep being worked on.

permalink parent save report block reply
▲ 2 ▼
– Ender910 2 points 292 days ago +2 / -0

That approach would merely treat a symptom, not the inherent problems that keep cropping up.

The industry's been flooded with a lot of young wannabes instead of genuine gaming enthusiasts. I can't entirely figure out what's pushing that draw though and how these people keep coming out of the woodworks.

Obviously a lot of it has to do with DEI implementations and recruiting programs (both in university programs and with employers). And some of it's bleed-over from other adjacent fields and industries like Hollywood (CGI, writers, etc) and well... artists in general.

Also, sometimes small studios are encouraged to experiment with things like game development jams, to toy around with new gameplay ideas and concepts. I can't say how common that is of course, but it is a thing I've heard of to try and bring everyone up to speed and keep the creative juices flowing.

permalink parent save report block reply
▲ 3 ▼
– Gizortnik 3 points 292 days ago +3 / -0

The industry's been flooded with a lot of young wannabes instead of genuine gaming enthusiasts. I can't entirely figure out what's pushing that draw though and how these people keep coming out of the woodworks.

Hipster game development, and Hipster Leftists genuinely pushing out genuine talent, and trying to bring their idiot friends in. Then, yes, add on top of the DEI bullshit.

Also, sometimes small studios are encouraged to experiment with things like game development jams, to toy around with new gameplay ideas and concepts. I can't say how common that is of course, but it is a thing I've heard of to try and bring everyone up to speed and keep the creative juices flowing.

Game Jams are super common, but this is the very thing I'm talking about. Participation in many Game Jams will have a Leftist political filter.

permalink parent save report block reply
▲ 1 ▼
– Ender910 1 point 292 days ago +1 / -0

Hipster game development, and Hipster Leftists genuinely pushing out genuine talent, and trying to bring their idiot friends in.

Aye, that's another good example too.

Game Jams are super common, but this is the very thing I'm talking about. Participation in many Game Jams will have a Leftist political filter.

Oh that's absolutely true of public game jam events. I was specifically referring to internal game development jams that are solely held within the company/studio for employees to participate in.

Although one drawback with this approach is that while it promotes experimenting with a lot of mechanical parts that can add up to a lot of gameplay, the scope isn't always the ideal test bed or training ground for creating a cohesive and whole game concept.

permalink parent save report block reply
▲ 2 ▼
– Theacefospades 2 points 293 days ago +2 / -0

I'd be interested in a story in that vein

permalink parent save report block reply
▲ 2 ▼
– Ender910 2 points 292 days ago +2 / -0

I wish I could go into more detail, but I'm a little reluctant to risk outting a friend. Plus I can't remember a lot of the details well enough to provide a complete picture.

One idea I can convey is how they'd spent an insane amount of time on things like minigames and itemization, and still hadn't bothered to implement any kind of character movement, combat, jumping, etc. Actually iirc, they were still undecided about whether or not to even include jumping.

And I say this even while being thoroughly aware that a lot of game development time does tend to be spent on the framework. Structural stuff to make a lot of the meat of a game much easier to produce (IE, things like NPC generation, damage systems, stuff that's going to be ingrained into a lot of the core gameplay, code-wise.)

permalink parent save report block reply

Original 8chan Links to Gamer Gate:

.

The main GG discussion is on the videogames board: https://8chan.moe/v/

.

GamerGate archive is at https://8chan.moe/gamergatehq/

.

GamerGate Wiki:

https://ggwiki.deepfreeze.it/index.php/Main_Page

. . . . . .

. . . . . .

Rules:

.

ONE: Do not advocate for illegal violence or post other illegal activity. (Be aware of your local laws.)

.

TWO: Don't threaten, harass, or impersonate users. Also: don't be a psycho. New users will be held to a higher standard.

.

THREE: Do not post porn.

.

FOUR: NSFW/NSFL content must be flaired NSFW.

.

FIVE: No vote manipulation. Do not break communities.win's features.

.

SIX: No spam or reposts. Do not make more than 5 threads a day.

.

SEVEN: Do not post falsehoods and hoaxes that are obvious to an uncontroversial degree.

. . . . . .

. . . . . .

Moderation Logs:

.

(Two different versions, Scored has more features and is cleaner, but .win let's you see a few more details in certain instances.)

  • Scored
  • .win

Moderators

  • DomitiusOfMassilia
  • C
  • BandageBandolier
  • CarmenOfSandiego
  • The_Shadow_of_Intent
  • SocraticMethod1
  • Kienan
  • Smith1980
Message the Moderators

Terms of Service | Privacy Policy

2026.02.01 - w2qgj (status)

Copyright © 2026.

Terms of Service | Privacy Policy