The industry's been flooded with a lot of young wannabes instead of genuine gaming enthusiasts. I can't entirely figure out what's pushing that draw though and how these people keep coming out of the woodworks.
Hipster game development, and Hipster Leftists genuinely pushing out genuine talent, and trying to bring their idiot friends in. Then, yes, add on top of the DEI bullshit.
Also, sometimes small studios are encouraged to experiment with things like game development jams, to toy around with new gameplay ideas and concepts. I can't say how common that is of course, but it is a thing I've heard of to try and bring everyone up to speed and keep the creative juices flowing.
Game Jams are super common, but this is the very thing I'm talking about. Participation in many Game Jams will have a Leftist political filter.
Hipster game development, and Hipster Leftists genuinely pushing out genuine talent, and trying to bring their idiot friends in.
Aye, that's another good example too.
Game Jams are super common, but this is the very thing I'm talking about. Participation in many Game Jams will have a Leftist political filter.
Oh that's absolutely true of public game jam events. I was specifically referring to internal game development jams that are solely held within the company/studio for employees to participate in.
Although one drawback with this approach is that while it promotes experimenting with a lot of mechanical parts that can add up to a lot of gameplay, the scope isn't always the ideal test bed or training ground for creating a cohesive and whole game concept.
Hipster game development, and Hipster Leftists genuinely pushing out genuine talent, and trying to bring their idiot friends in. Then, yes, add on top of the DEI bullshit.
Game Jams are super common, but this is the very thing I'm talking about. Participation in many Game Jams will have a Leftist political filter.
Aye, that's another good example too.
Oh that's absolutely true of public game jam events. I was specifically referring to internal game development jams that are solely held within the company/studio for employees to participate in.
Although one drawback with this approach is that while it promotes experimenting with a lot of mechanical parts that can add up to a lot of gameplay, the scope isn't always the ideal test bed or training ground for creating a cohesive and whole game concept.