Perhaps less, but the market is saturated with old school 3D FPS games too
Funnily enough, I can't find a single one that does the Quake formula. They almost all have the same exact movement set (which ironically, isn't "old school" at all, since they introduce modern mechanics like ledge grab, slide, etc.), but none of them actually try to make movement a core mechanic or use circle jumping (either exactly like Quake, or try to innovate on this).
It's less an "over-saturation", and more of a "I've already seen this a hundred times before, except with a different coat of paint".
You can always clock modern indie games by not only what they are ripping off, but what exactly their favorite part of that thing they are ripping off was.
Its incredibly notable in the Pokemon rip off genre to a comical extent, but its there from Soulslike to the 9 different types of "retro FPS."
Funnily enough, I can't find a single one that does the Quake formula. They almost all have the same exact movement set (which ironically, isn't "old school" at all, since they introduce modern mechanics like ledge grab, slide, etc.), but none of them actually try to make movement a core mechanic or use circle jumping (either exactly like Quake, or try to innovate on this).
It's less an "over-saturation", and more of a "I've already seen this a hundred times before, except with a different coat of paint".
You can always clock modern indie games by not only what they are ripping off, but what exactly their favorite part of that thing they are ripping off was.
Its incredibly notable in the Pokemon rip off genre to a comical extent, but its there from Soulslike to the 9 different types of "retro FPS."
If someone were to build a fanservice Quake successor, maybe it would convince Rogan to quit his jumped the shark podcast.
You're right, the glut is mostly in that era of stupid movement. I can deal with ledge grab but don't care for it. Wall running can just fuck off.
It's certainly nothing like 2D in volume, but there's a ton of shit regurgitated in that space too.