Tabletop RPGs has become a den of LGBT and "diversity" activists.
If you look at any new game it's not about epic fights anymore but "talking at the campfire" and if you dare to find people to play with online you get mentally ill people that are such losers at life that they use the game session as a therapy session.
Popularized Dungeons and Dragons at the height of Covid lock downs when a bunch of normies had nothing better to do all day. Don't get me wrong, they're talented and the early campaigns are entertaining, but because they grew into a business they catered to the most vocal parts of their fan base, and facilitated the spread of The Message into TTRPGs.
Tabletop RPGs has become a den of LGBT and "diversity" activists.
If you look at any new game it's not about epic fights anymore but "talking at the campfire" and if you dare to find people to play with online you get mentally ill people that are such losers at life that they use the game session as a therapy session.
Critical Role has done irreparable damage to TTRPGs.
I haven't watched them but have heard the name. What have they done?
Popularized Dungeons and Dragons at the height of Covid lock downs when a bunch of normies had nothing better to do all day. Don't get me wrong, they're talented and the early campaigns are entertaining, but because they grew into a business they catered to the most vocal parts of their fan base, and facilitated the spread of The Message into TTRPGs.