Dexter and Powerpuff were literally both made in the 90s. Dexter got a bad redesign, as shown there, at the tail end of its life and everyone hated it.
The 90s themselves were the peak, because they were having to "prove" themselves to all the execs that they deserved to exist and be funded as their own thing, instead of just being sponsered by toy companies. This meant you had a wild amount of variety all being created at once to try and find what stuck.
Modern Cartoon creators all use the same digital tools, and outsource companies, that require minimal talent or effort to create. Conservative creators aren't interested in actually making any form of visual medium, they just want a vehicle for their writing and politics to be given to kids. The Left isn't any better in this regard, but they also have enough industry support to make stuff that isn't always that way to let it be more digestible to a wide audience. And are also childish barely mentally above children to begin with.
I'm a mid-80s baby, loved so many of those cartoons, but while the 80s had so many classic characters, the animation quality was peak in the 90s. You'd see weekly cartoon shows that had almost movie quality animation.
One thing about these days is that big studios are just mass producing computer animated 3D stuff, so 2D gets pretty neglected.
The 80s was trying to sell you something else, so it needed to be quality enough to get you obsessed with the idea. The 90s was trying to sell itself, so the quality had to be within.
Both produced some top tier stuff for their time, though I think the 80s doesn't hold up well without nostalgia in a lot of cases, and without the principle behind it later stuff became a lot more generic and mass produced with the "linear storyline" often becoming the only common differentiator.
The ‘digital tools’ are a larger part of the change. Computers handle geometry better than people can and at reduced budgets, hence the Stephen Silver inspired era of Flash looking cartoons, many of which were made in Flash.
As someone working in the industry at times, you do tend to prefer styles that aren’t entirely based around realism as time goes on because at a certain point, drawing just isn’t the right vehicle for it. I’ve never been a fan of the overly geometric styles in the slightest, but I do prefer cartoons to be cartoony, appreciating things more like classic Disney and the like. Disney and the Nine Old Men basically invented 2d animation and the illusion of life drawings can create.
Dexter and Powerpuff were literally both made in the 90s. Dexter got a bad redesign, as shown there, at the tail end of its life and everyone hated it.
The 90s themselves were the peak, because they were having to "prove" themselves to all the execs that they deserved to exist and be funded as their own thing, instead of just being sponsered by toy companies. This meant you had a wild amount of variety all being created at once to try and find what stuck.
Modern Cartoon creators all use the same digital tools, and outsource companies, that require minimal talent or effort to create. Conservative creators aren't interested in actually making any form of visual medium, they just want a vehicle for their writing and politics to be given to kids. The Left isn't any better in this regard, but they also have enough industry support to make stuff that isn't always that way to let it be more digestible to a wide audience. And are also childish barely mentally above children to begin with.
I'm a mid-80s baby, loved so many of those cartoons, but while the 80s had so many classic characters, the animation quality was peak in the 90s. You'd see weekly cartoon shows that had almost movie quality animation.
One thing about these days is that big studios are just mass producing computer animated 3D stuff, so 2D gets pretty neglected.
The 80s was trying to sell you something else, so it needed to be quality enough to get you obsessed with the idea. The 90s was trying to sell itself, so the quality had to be within.
Both produced some top tier stuff for their time, though I think the 80s doesn't hold up well without nostalgia in a lot of cases, and without the principle behind it later stuff became a lot more generic and mass produced with the "linear storyline" often becoming the only common differentiator.
The ‘digital tools’ are a larger part of the change. Computers handle geometry better than people can and at reduced budgets, hence the Stephen Silver inspired era of Flash looking cartoons, many of which were made in Flash.
As someone working in the industry at times, you do tend to prefer styles that aren’t entirely based around realism as time goes on because at a certain point, drawing just isn’t the right vehicle for it. I’ve never been a fan of the overly geometric styles in the slightest, but I do prefer cartoons to be cartoony, appreciating things more like classic Disney and the like. Disney and the Nine Old Men basically invented 2d animation and the illusion of life drawings can create.