When it comes to voice, current AI models are almost indistinguishable from real people. The main thing is that they're actually too good. They sound too perfect, which few people actually naturally sound like. I'd imagine that it won't be long before a gaming company could feed in a script, have it output the whole thing using various different voices and then just have some people check the output for accuracy and quality.
They aren't indistinguishable. As you noticed, they basically have their own accent because their speech is so stiff, they can't intonate properly on the right words to convey the right emphasis and connotation, and if you listen closely you can even hear the combination of tones over-lapping each other incorrectly.
That being the case, I would expect that you would want script lines to be used for many bits of filler or useless dialogue, but you still want voice actors to act, as good ones have a mastery of linguistics, emotion, and noise.
I've seen games that were heavily AI, and actually voice acting is the worst feature of them.
I would expect that you would want script lines to be used for many bits of filler or useless dialogue, but you still want voice actors to act, as good ones have a mastery of linguistics, emotion, and noise.
That's where the industry will be for a while yeah.
When it comes to voice, current AI models are almost indistinguishable from real people. The main thing is that they're actually too good. They sound too perfect, which few people actually naturally sound like. I'd imagine that it won't be long before a gaming company could feed in a script, have it output the whole thing using various different voices and then just have some people check the output for accuracy and quality.
They aren't indistinguishable. As you noticed, they basically have their own accent because their speech is so stiff, they can't intonate properly on the right words to convey the right emphasis and connotation, and if you listen closely you can even hear the combination of tones over-lapping each other incorrectly.
That being the case, I would expect that you would want script lines to be used for many bits of filler or useless dialogue, but you still want voice actors to act, as good ones have a mastery of linguistics, emotion, and noise.
I've seen games that were heavily AI, and actually voice acting is the worst feature of them.
That's where the industry will be for a while yeah.